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authorDave Airlie <[email protected]>2015-07-13 00:07:09 +0100
committerDave Airlie <[email protected]>2015-07-25 01:06:42 +0100
commitb0654e368b1741083055efd281b981db4fb5724b (patch)
treee16596f76eaf1a8283361d4ea4ba812a0eee47ba
parent4b6c1efb225777231459de54903484367d0b1ca1 (diff)
radeonsi: add support for indirect samplers (v2)
This adds the frontend support, however the llvm backend produces the wrong pattern, however we can conditionalise enabling ARB_gpu_shader5 on whatever version of llvm we fix this in. v2: drop unneeded sampler_indirect checks (Marek) Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--docs/GL3.txt2
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c49
2 files changed, 42 insertions, 9 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 9d3d5e03b66..1f2771abecc 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -98,7 +98,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- - Dynamically uniform sampler array indices DONE (r600, softpipe)
+ - Dynamically uniform sampler array indices DONE (r600, radeonsi, softpipe)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 5a3de96a846..d4a7d3b3617 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2252,9 +2252,29 @@ static void tex_fetch_args(
unsigned num_coords = tgsi_util_get_texture_coord_dim(target, &ref_pos);
unsigned count = 0;
unsigned chan;
- unsigned sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
- unsigned sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
+ unsigned sampler_src;
+ unsigned sampler_index;
bool has_offset = HAVE_LLVM >= 0x0305 ? inst->Texture.NumOffsets > 0 : false;
+ LLVMValueRef res_ptr, samp_ptr;
+
+ sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
+ sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
+
+ if (emit_data->inst->Src[sampler_src].Register.Indirect) {
+ const struct tgsi_full_src_register *reg = &emit_data->inst->Src[sampler_src];
+ LLVMValueRef ind_index;
+
+ ind_index = get_indirect_index(si_shader_ctx, &reg->Indirect, reg->Register.Index);
+
+ res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
+ res_ptr = build_indexed_load_const(si_shader_ctx, res_ptr, ind_index);
+
+ samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER);
+ samp_ptr = build_indexed_load_const(si_shader_ctx, samp_ptr, ind_index);
+ } else {
+ res_ptr = si_shader_ctx->resources[sampler_index];
+ samp_ptr = si_shader_ctx->samplers[sampler_index];
+ }
if (target == TGSI_TEXTURE_BUFFER) {
LLVMTypeRef i128 = LLVMIntTypeInContext(gallivm->context, 128);
@@ -2263,7 +2283,7 @@ static void tex_fetch_args(
LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
/* Bitcast and truncate v8i32 to v16i8. */
- LLVMValueRef res = si_shader_ctx->resources[sampler_index];
+ LLVMValueRef res = res_ptr;
res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.one, "");
res = LLVMBuildBitCast(gallivm->builder, res, v16i8, "");
@@ -2489,7 +2509,7 @@ static void tex_fetch_args(
}
/* Resource */
- emit_data->args[1] = si_shader_ctx->resources[sampler_index];
+ emit_data->args[1] = res_ptr;
if (opcode == TGSI_OPCODE_TXF) {
/* add tex offsets */
@@ -2572,7 +2592,7 @@ static void tex_fetch_args(
dmask = 1 << gather_comp;
}
- emit_data->args[2] = si_shader_ctx->samplers[sampler_index];
+ emit_data->args[2] = samp_ptr;
emit_data->args[3] = lp_build_const_int32(gallivm, dmask);
emit_data->args[4] = lp_build_const_int32(gallivm, is_rect); /* unorm */
emit_data->args[5] = lp_build_const_int32(gallivm, 0); /* r128 */
@@ -2588,7 +2608,7 @@ static void tex_fetch_args(
LLVMFloatTypeInContext(gallivm->context),
4);
} else {
- emit_data->args[2] = si_shader_ctx->samplers[sampler_index];
+ emit_data->args[2] = samp_ptr;
emit_data->args[3] = lp_build_const_int32(gallivm, target);
emit_data->arg_count = 4;
@@ -2734,13 +2754,26 @@ static void txq_fetch_args(
const struct tgsi_full_instruction *inst = emit_data->inst;
struct gallivm_state *gallivm = bld_base->base.gallivm;
unsigned target = inst->Texture.Texture;
+ LLVMValueRef res_ptr;
+
+ if (inst->Src[1].Register.Indirect) {
+ const struct tgsi_full_src_register *reg = &inst->Src[1];
+ LLVMValueRef ind_index;
+
+ ind_index = get_indirect_index(si_shader_ctx, &reg->Indirect, reg->Register.Index);
+
+ res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
+ res_ptr = build_indexed_load_const(si_shader_ctx, res_ptr,
+ ind_index);
+ } else
+ res_ptr = si_shader_ctx->resources[inst->Src[1].Register.Index];
if (target == TGSI_TEXTURE_BUFFER) {
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
LLVMTypeRef v8i32 = LLVMVectorType(i32, 8);
/* Read the size from the buffer descriptor directly. */
- LLVMValueRef size = si_shader_ctx->resources[inst->Src[1].Register.Index];
+ LLVMValueRef size = res_ptr;
size = LLVMBuildBitCast(gallivm->builder, size, v8i32, "");
size = LLVMBuildExtractElement(gallivm->builder, size,
lp_build_const_int32(gallivm, 6), "");
@@ -2752,7 +2785,7 @@ static void txq_fetch_args(
emit_data->args[0] = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
/* Resource */
- emit_data->args[1] = si_shader_ctx->resources[inst->Src[1].Register.Index];
+ emit_data->args[1] = res_ptr;
/* Texture target */
if (target == TGSI_TEXTURE_CUBE_ARRAY ||