diff options
author | Dave Airlie <[email protected]> | 2015-07-13 00:07:09 +0100 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-07-25 01:06:42 +0100 |
commit | b0654e368b1741083055efd281b981db4fb5724b (patch) | |
tree | e16596f76eaf1a8283361d4ea4ba812a0eee47ba | |
parent | 4b6c1efb225777231459de54903484367d0b1ca1 (diff) |
radeonsi: add support for indirect samplers (v2)
This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
v2: drop unneeded sampler_indirect checks (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | docs/GL3.txt | 2 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 49 |
2 files changed, 42 insertions, 9 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 9d3d5e03b66..1f2771abecc 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -98,7 +98,7 @@ GL 4.0, GLSL 4.00: GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_gpu_shader5 DONE (i965, nvc0) - 'precise' qualifier DONE - - Dynamically uniform sampler array indices DONE (r600, softpipe) + - Dynamically uniform sampler array indices DONE (r600, radeonsi, softpipe) - Dynamically uniform UBO array indices DONE (r600) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE () diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 5a3de96a846..d4a7d3b3617 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -2252,9 +2252,29 @@ static void tex_fetch_args( unsigned num_coords = tgsi_util_get_texture_coord_dim(target, &ref_pos); unsigned count = 0; unsigned chan; - unsigned sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1; - unsigned sampler_index = emit_data->inst->Src[sampler_src].Register.Index; + unsigned sampler_src; + unsigned sampler_index; bool has_offset = HAVE_LLVM >= 0x0305 ? inst->Texture.NumOffsets > 0 : false; + LLVMValueRef res_ptr, samp_ptr; + + sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1; + sampler_index = emit_data->inst->Src[sampler_src].Register.Index; + + if (emit_data->inst->Src[sampler_src].Register.Indirect) { + const struct tgsi_full_src_register *reg = &emit_data->inst->Src[sampler_src]; + LLVMValueRef ind_index; + + ind_index = get_indirect_index(si_shader_ctx, ®->Indirect, reg->Register.Index); + + res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE); + res_ptr = build_indexed_load_const(si_shader_ctx, res_ptr, ind_index); + + samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER); + samp_ptr = build_indexed_load_const(si_shader_ctx, samp_ptr, ind_index); + } else { + res_ptr = si_shader_ctx->resources[sampler_index]; + samp_ptr = si_shader_ctx->samplers[sampler_index]; + } if (target == TGSI_TEXTURE_BUFFER) { LLVMTypeRef i128 = LLVMIntTypeInContext(gallivm->context, 128); @@ -2263,7 +2283,7 @@ static void tex_fetch_args( LLVMTypeRef v16i8 = LLVMVectorType(i8, 16); /* Bitcast and truncate v8i32 to v16i8. */ - LLVMValueRef res = si_shader_ctx->resources[sampler_index]; + LLVMValueRef res = res_ptr; res = LLVMBuildBitCast(gallivm->builder, res, v2i128, ""); res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.one, ""); res = LLVMBuildBitCast(gallivm->builder, res, v16i8, ""); @@ -2489,7 +2509,7 @@ static void tex_fetch_args( } /* Resource */ - emit_data->args[1] = si_shader_ctx->resources[sampler_index]; + emit_data->args[1] = res_ptr; if (opcode == TGSI_OPCODE_TXF) { /* add tex offsets */ @@ -2572,7 +2592,7 @@ static void tex_fetch_args( dmask = 1 << gather_comp; } - emit_data->args[2] = si_shader_ctx->samplers[sampler_index]; + emit_data->args[2] = samp_ptr; emit_data->args[3] = lp_build_const_int32(gallivm, dmask); emit_data->args[4] = lp_build_const_int32(gallivm, is_rect); /* unorm */ emit_data->args[5] = lp_build_const_int32(gallivm, 0); /* r128 */ @@ -2588,7 +2608,7 @@ static void tex_fetch_args( LLVMFloatTypeInContext(gallivm->context), 4); } else { - emit_data->args[2] = si_shader_ctx->samplers[sampler_index]; + emit_data->args[2] = samp_ptr; emit_data->args[3] = lp_build_const_int32(gallivm, target); emit_data->arg_count = 4; @@ -2734,13 +2754,26 @@ static void txq_fetch_args( const struct tgsi_full_instruction *inst = emit_data->inst; struct gallivm_state *gallivm = bld_base->base.gallivm; unsigned target = inst->Texture.Texture; + LLVMValueRef res_ptr; + + if (inst->Src[1].Register.Indirect) { + const struct tgsi_full_src_register *reg = &inst->Src[1]; + LLVMValueRef ind_index; + + ind_index = get_indirect_index(si_shader_ctx, ®->Indirect, reg->Register.Index); + + res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE); + res_ptr = build_indexed_load_const(si_shader_ctx, res_ptr, + ind_index); + } else + res_ptr = si_shader_ctx->resources[inst->Src[1].Register.Index]; if (target == TGSI_TEXTURE_BUFFER) { LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context); LLVMTypeRef v8i32 = LLVMVectorType(i32, 8); /* Read the size from the buffer descriptor directly. */ - LLVMValueRef size = si_shader_ctx->resources[inst->Src[1].Register.Index]; + LLVMValueRef size = res_ptr; size = LLVMBuildBitCast(gallivm->builder, size, v8i32, ""); size = LLVMBuildExtractElement(gallivm->builder, size, lp_build_const_int32(gallivm, 6), ""); @@ -2752,7 +2785,7 @@ static void txq_fetch_args( emit_data->args[0] = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X); /* Resource */ - emit_data->args[1] = si_shader_ctx->resources[inst->Src[1].Register.Index]; + emit_data->args[1] = res_ptr; /* Texture target */ if (target == TGSI_TEXTURE_CUBE_ARRAY || |