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authorKenneth Graunke <[email protected]>2015-05-05 20:19:04 -0700
committerKenneth Graunke <[email protected]>2015-10-21 14:27:52 -0700
commitac0a33666bdab6e4d9abca6ae6ee19cb03919dcc (patch)
tree5b6547267c5132b16e9f560406db51ca5577feb4
parentcb755996d91e9f44c93121f9534b0c59bb3ec201 (diff)
i965: Make emit_urb_writes() reserve space for GS header information.
Geometry shaders have additional header data at the beginning of their output URB entries. Shaders that use EndPrimitive() or multiple streams have a control data header; shaders with a dynamic vertex count have an additional vec4 slot to hold the 32-bit vertex count (and 96 bits of padding). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 4610ea19c67..1b6a199fffa 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -868,6 +868,7 @@ void
fs_visitor::emit_urb_writes()
{
int slot, urb_offset, length;
+ int starting_urb_offset = 0;
const struct brw_vue_prog_data *vue_prog_data =
(const struct brw_vue_prog_data *) this->prog_data;
const struct brw_vs_prog_key *vs_key =
@@ -900,8 +901,21 @@ fs_visitor::emit_urb_writes()
return;
}
+ if (stage == MESA_SHADER_GEOMETRY) {
+ const struct brw_gs_prog_data *gs_prog_data =
+ (const struct brw_gs_prog_data *) prog_data;
+
+ /* We need to increment the Global Offset to skip over the control data
+ * header and the extra "Vertex Count" field (1 HWord) at the beginning
+ * of the VUE. We're counting in OWords, so the units are doubled.
+ */
+ starting_urb_offset = 2 * gs_prog_data->control_data_header_size_hwords;
+ if (gs_prog_data->static_vertex_count == -1)
+ starting_urb_offset += 2;
+ }
+
length = 0;
- urb_offset = 0;
+ urb_offset = starting_urb_offset;
flush = false;
for (slot = 0; slot < vue_map->num_slots; slot++) {
int varying = vue_map->slot_to_varying[slot];
@@ -1008,7 +1022,7 @@ fs_visitor::emit_urb_writes()
inst->eot = last && stage == MESA_SHADER_VERTEX;
inst->mlen = length + 1;
inst->offset = urb_offset;
- urb_offset = slot + 1;
+ urb_offset = starting_urb_offset + slot + 1;
length = 0;
flush = false;
}