diff options
author | Neil Roberts <[email protected]> | 2018-03-26 17:12:41 +0200 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2018-08-13 16:28:27 +0200 |
commit | a105c1e6e5a42e19b7aa083ec5d370a127cf7824 (patch) | |
tree | 049f22cf43803db57ebaa44f59e9ae974a49d40a | |
parent | 40947d47445e5791d11209e27a64ef5fa9fdc40b (diff) |
mesa/glspirv: Set separate_shader on shader_info
The value is copied from the gl_program. If we don’t do this then it
will get reset back to zero in brw_shader_gather_info. This isn’t a
problem for GLSL because in that case the nir_shader is initialised
with a copy of the shader_info from the gl_program.
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/mesa/main/glspirv.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 5a2d6a4bb2a..4fc80b72181 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -252,6 +252,8 @@ _mesa_spirv_to_nir(struct gl_context *ctx, prog->Name); nir_validate_shader(nir); + nir->info.separate_shader = linked_shader->Program->info.separate_shader; + /* We have to lower away local constant initializers right before we * inline functions. That way they get properly initialized at the top * of the function and not at the top of its caller. |