diff options
author | Rhys Perry <[email protected]> | 2020-03-11 20:22:38 +0000 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-03-24 11:09:15 +0000 |
commit | 9f4ba2d2b4a577a7cf6b38e835f0d1f39965bf08 (patch) | |
tree | 6a2c4ba0c0ff19e27da67c15109737e0ef4ba24b | |
parent | f1cc13727c6875ee5aae7656652dda231267cccf (diff) |
nir/gather_info: fix per-vertex handling in try_mask_partial_io
pipeline-db (Navi, ACO):
Totals from affected shaders:
SGPRS: 6432 -> 6432 (0.00 %)
VGPRS: 11924 -> 11924 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 1596 -> 1596 (0.00 %) dwords per thread
Code Size: 575524 -> 518620 (-9.89 %) bytes
LDS: 12187 -> 12187 (0.00 %) blocks
Max Waves: 2695 -> 2695 (0.00 %)
Helps a few hundred Dark Souls 3 shaders.
Signed-off-by: Rhys Perry <[email protected]>
CC: <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4190>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4190>
-rw-r--r-- | src/compiler/nir/nir_gather_info.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 124f355f733..455b4e5f492 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -102,12 +102,15 @@ mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read) } static unsigned -get_io_offset(nir_deref_instr *deref, bool is_vertex_input) +get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex) { unsigned offset = 0; for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) { if (d->deref_type == nir_deref_type_array) { + if (per_vertex && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var) + break; + if (!nir_src_is_const(d->arr.index)) return -1; @@ -132,8 +135,9 @@ try_mask_partial_io(nir_shader *shader, nir_variable *var, nir_deref_instr *deref, bool is_output_read) { const struct glsl_type *type = var->type; + bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage); - if (nir_is_per_vertex_io(var, shader->info.stage)) { + if (per_vertex) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } @@ -157,7 +161,7 @@ try_mask_partial_io(nir_shader *shader, nir_variable *var, return false; } - unsigned offset = get_io_offset(deref, false); + unsigned offset = get_io_offset(deref, false, per_vertex); if (offset == -1) return false; |