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authorRhys Perry <[email protected]>2020-03-11 20:22:38 +0000
committerMarge Bot <[email protected]>2020-03-24 11:09:15 +0000
commit9f4ba2d2b4a577a7cf6b38e835f0d1f39965bf08 (patch)
tree6a2c4ba0c0ff19e27da67c15109737e0ef4ba24b
parentf1cc13727c6875ee5aae7656652dda231267cccf (diff)
nir/gather_info: fix per-vertex handling in try_mask_partial_io
pipeline-db (Navi, ACO): Totals from affected shaders: SGPRS: 6432 -> 6432 (0.00 %) VGPRS: 11924 -> 11924 (0.00 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Scratch size: 1596 -> 1596 (0.00 %) dwords per thread Code Size: 575524 -> 518620 (-9.89 %) bytes LDS: 12187 -> 12187 (0.00 %) blocks Max Waves: 2695 -> 2695 (0.00 %) Helps a few hundred Dark Souls 3 shaders. Signed-off-by: Rhys Perry <[email protected]> CC: <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4190> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4190>
-rw-r--r--src/compiler/nir/nir_gather_info.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 124f355f733..455b4e5f492 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -102,12 +102,15 @@ mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
}
static unsigned
-get_io_offset(nir_deref_instr *deref, bool is_vertex_input)
+get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex)
{
unsigned offset = 0;
for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
if (d->deref_type == nir_deref_type_array) {
+ if (per_vertex && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
+ break;
+
if (!nir_src_is_const(d->arr.index))
return -1;
@@ -132,8 +135,9 @@ try_mask_partial_io(nir_shader *shader, nir_variable *var,
nir_deref_instr *deref, bool is_output_read)
{
const struct glsl_type *type = var->type;
+ bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
- if (nir_is_per_vertex_io(var, shader->info.stage)) {
+ if (per_vertex) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
@@ -157,7 +161,7 @@ try_mask_partial_io(nir_shader *shader, nir_variable *var,
return false;
}
- unsigned offset = get_io_offset(deref, false);
+ unsigned offset = get_io_offset(deref, false, per_vertex);
if (offset == -1)
return false;