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authorJason Ekstrand <[email protected]>2019-06-04 17:48:33 -0500
committerJason Ekstrand <[email protected]>2019-06-05 20:07:28 +0000
commit9eba6d9a880558c89a72cbafd873d4fe1247928d (patch)
tree7dec3247f47d4bf296e04b1705f5fa18e0172180
parent747926ddfbc743b4b26ec63041c5aa49f89dfe2b (diff)
nir: Don't replace the nir_shader when NIR_TEST_CLONE=1
Instead, we add a new helper which stomps one nir_shader and replaces it with another. The new helper effectively just changes which pointer gets used for the base nir_shader. It should be 99% as good at testing cloning but without requiring that everything handle having the shader swapped out from under it constantly. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957 Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Rob Clark <[email protected]>
-rw-r--r--src/compiler/nir/nir.h5
-rw-r--r--src/compiler/nir/nir_clone.c39
2 files changed, 42 insertions, 2 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 632cf06c32c..12be397ff19 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2918,6 +2918,8 @@ nir_function_impl *nir_function_impl_clone(nir_shader *shader,
nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var);
nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader);
+void nir_shader_replace(nir_shader *dest, nir_shader *src);
+
nir_shader *nir_shader_serialize_deserialize(void *mem_ctx, nir_shader *s);
#ifndef NDEBUG
@@ -2990,8 +2992,7 @@ static inline bool should_print_nir(void) { return false; }
nir_validate_shader(nir, "after " #pass); \
if (should_clone_nir()) { \
nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
- ralloc_free(nir); \
- nir = clone; \
+ nir_shader_replace(nir, clone); \
} \
if (should_serialize_deserialize_nir()) { \
void *mem_ctx = ralloc_parent(nir); \
diff --git a/src/compiler/nir/nir_clone.c b/src/compiler/nir/nir_clone.c
index c82ee3c5642..803923e2578 100644
--- a/src/compiler/nir/nir_clone.c
+++ b/src/compiler/nir/nir_clone.c
@@ -769,3 +769,42 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s)
return ns;
}
+
+/** Overwrites dst and replaces its contents with src
+ *
+ * Everything ralloc parented to dst and src itself (but not its children)
+ * will be freed.
+ *
+ * This should only be used by test code which needs to swap out shaders with
+ * a cloned or deserialized version.
+ */
+void
+nir_shader_replace(nir_shader *dst, nir_shader *src)
+{
+ /* Delete all of dest's ralloc children */
+ void *dead_ctx = ralloc_context(NULL);
+ ralloc_adopt(dead_ctx, dst);
+ ralloc_free(dead_ctx);
+
+ /* Re-parent all of src's ralloc children to dst */
+ ralloc_adopt(dst, src);
+
+ memcpy(dst, src, sizeof(*dst));
+
+ /* We have to move all the linked lists over separately because we need the
+ * pointers in the list elements to point to the lists in dst and not src.
+ */
+ exec_list_move_nodes_to(&src->uniforms, &dst->uniforms);
+ exec_list_move_nodes_to(&src->inputs, &dst->inputs);
+ exec_list_move_nodes_to(&src->outputs, &dst->outputs);
+ exec_list_move_nodes_to(&src->shared, &dst->shared);
+ exec_list_move_nodes_to(&src->globals, &dst->globals);
+ exec_list_move_nodes_to(&src->system_values, &dst->system_values);
+
+ /* Now move the functions over. This takes a tiny bit more work */
+ exec_list_move_nodes_to(&src->functions, &dst->functions);
+ nir_foreach_function(function, dst)
+ function->shader = dst;
+
+ ralloc_free(src);
+}