diff options
author | Juan A. Suarez Romero <[email protected]> | 2016-02-09 12:51:03 +0100 |
---|---|---|
committer | Samuel Iglesias Gonsálvez <[email protected]> | 2016-05-04 08:08:12 +0200 |
commit | 97989059b9472b4055ff72dac02b0e6c6f4afeb7 (patch) | |
tree | d49a215fe1631a1f7f9772132a831fa3f3622457 | |
parent | 2ab2d2e5881d289a8239467a97516e4e410cebfb (diff) |
mesa/main: handle double uniform matrices properly
When computing the offset in the uniform storage table, take into account
the size multiplier so double precision matrices are handled correctly.
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index ab5c3cd9249..997b0cb1c7e 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -993,7 +993,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, elements = components * vectors; if (!transpose) { - memcpy(&uni->storage[elements * offset], values, + memcpy(&uni->storage[size_mul * elements * offset], values, sizeof(uni->storage[0]) * elements * count * size_mul); } else if (basicType == GLSL_TYPE_FLOAT) { /* Copy and transpose the matrix. |