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authorBrian Paul <[email protected]>2016-10-24 13:42:09 -0700
committerBrian Paul <[email protected]>2016-10-24 14:16:07 -0700
commit88a618ce86602e962343683eacea60ebdd20e4e1 (patch)
treef140a9e8b3fc22241858f66f6e8bc707bb4bd141
parent6dbb8d12a8b78769b9803884fad5f0d9923023bc (diff)
tgsi: trivial build fix for MSVC
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_scan.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
index cbb3eec07fb..aeb326a8bfe 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
@@ -370,7 +370,7 @@ scan_instruction(struct tgsi_shader_info *info,
if (fullinst->Instruction.Texture) {
for (i = 0; i < fullinst->Texture.NumOffsets; i++) {
- struct tgsi_full_src_register src = {};
+ struct tgsi_full_src_register src = {{0}};
src.Register.File = fullinst->TexOffsets[i].File;
src.Register.Index = fullinst->TexOffsets[i].Index;