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authorDave Airlie <[email protected]>2015-11-30 15:59:28 +1000
committerDave Airlie <[email protected]>2015-12-07 09:59:01 +1000
commit7b5878ee0491e7a93914389a8369cd6752b9757d (patch)
treed4d11c09993a0c62ffd09cd8c77d5c30988410c3
parent22058f69fbeda77ccfc2175850bead95a9ef048f (diff)
r600/shader: increase number of inputs/outputs to 64.
Tessellation exceeds these sometimes, so increase them for now. Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_shader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index f5b1c4b3f3b..cfdb0200333 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -62,8 +62,8 @@ struct r600_shader {
unsigned ninput;
unsigned noutput;
unsigned nlds;
- struct r600_shader_io input[40];
- struct r600_shader_io output[40];
+ struct r600_shader_io input[64];
+ struct r600_shader_io output[64];
boolean uses_kill;
boolean fs_write_all;
boolean two_side;