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authorDave Airlie <[email protected]>2015-11-30 15:07:34 +1000
committerDave Airlie <[email protected]>2015-12-07 09:59:00 +1000
commit7933ba4d9cd60f947d98be23c0ab532db245781d (patch)
tree448db076f3e63016071b965474af2fc21094a27c
parente3ecc28e999150bc87f972d31a904fc5171adbfe (diff)
r600: bind geometry shader ring to the correct place
When tess/gs are enabled, the geom shader ring needs to bind to the tess eval not the vertex shader. Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_state_common.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index bf2f10986e8..1a18e695fa8 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -1354,13 +1354,20 @@ static void update_gs_block_state(struct r600_context *rctx, unsigned enable)
if (enable) {
r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_GEOMETRY,
R600_GS_RING_CONST_BUFFER, &rctx->gs_rings.esgs_ring);
- r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_VERTEX,
- R600_GS_RING_CONST_BUFFER, &rctx->gs_rings.gsvs_ring);
+ if (rctx->tes_shader) {
+ r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_TESS_EVAL,
+ R600_GS_RING_CONST_BUFFER, &rctx->gs_rings.gsvs_ring);
+ } else {
+ r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_VERTEX,
+ R600_GS_RING_CONST_BUFFER, &rctx->gs_rings.gsvs_ring);
+ }
} else {
r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_GEOMETRY,
R600_GS_RING_CONST_BUFFER, NULL);
r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_VERTEX,
R600_GS_RING_CONST_BUFFER, NULL);
+ r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_TESS_EVAL,
+ R600_GS_RING_CONST_BUFFER, NULL);
}
}
}