diff options
author | Brian Paul <[email protected]> | 2009-04-02 13:07:53 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-02 13:07:53 -0600 |
commit | 7511d76bd7240b85bdbcda6b955a029ab3b04046 (patch) | |
tree | d699275c6eedecf875277e82317eb22b8fa40316 | |
parent | 7f30aba920952fb1bff05488f9a1afa72e46e58d (diff) |
swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)
We weren't putting the right colors into the back buffer in this mode.
(cherry picked from master, commit 9cc79fc2dcdd8e21d9616cc65a931f1f5859fc30)
-rw-r--r-- | src/mesa/swrast/s_span.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index e36c1a48b27..f07014fabd3 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1399,11 +1399,17 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) } /* - * Write to renderbuffers + * Write to renderbuffers. + * Depending on glDrawBuffer() state and the which color outputs are + * written by the fragment shader, we may either replicate one color to + * all renderbuffers or write a different color to each renderbuffer. + * multiFragOutputs=TRUE for the later case. */ { const GLuint numBuffers = fb->_NumColorDrawBuffers; - const GLboolean multiFragOutputs = numBuffers > 1; + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + const GLboolean multiFragOutputs = + (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0)); GLuint buf; for (buf = 0; buf < numBuffers; buf++) { |