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authorKenneth Graunke <[email protected]>2016-04-27 21:07:07 -0700
committerKenneth Graunke <[email protected]>2016-04-29 16:03:36 -0700
commit750c38fad1f19e2403b4960674006c5f932075ad (patch)
tree0902afe16cb16366a01ae928463f526b0608a4d9
parent1cd600dbb975cce616da376a680692afb2da47f9 (diff)
glsl: Lower vector_extracts to swizzles after lower_vector_derefs.
lower_vector_derefs can produce new vector_extract operations. Neither i965 nor st_glsl_to_tgsi can handle them, so we'd best convert them to swizzles. Together with the previous patch, this fixes assertion failures in GLideN64, as well as a new Piglit test which reproduces the issue: spec/glsl-1.10/compiler/vector-dereference-in-dereference.frag Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95164 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/compiler/glsl/linker.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index dcc8a57b6be..7bd795c9a38 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4813,6 +4813,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
&prog->Comp.SharedSize);
lower_vector_derefs(prog->_LinkedShaders[i]);
+ do_vec_index_to_swizzle(prog->_LinkedShaders[i]->ir);
}
done: