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authorBrian Paul <[email protected]>2009-08-14 12:58:21 -0600
committerBrian Paul <[email protected]>2009-08-14 12:58:21 -0600
commit71b1610941f9bfefa01d827fd19cc2368e6cdae3 (patch)
treec55ae412c4f6c3e5d983ed6bdc5fc1c3cdd43743
parent12199ed96ca0dd2307e9893c58300623cfa6c0ee (diff)
mesa: append uniform values to the log file the first time we use a shader
This info is essential to using/debugging a shader outside of its normal application.
-rw-r--r--src/mesa/main/context.c27
-rw-r--r--src/mesa/main/mtypes.h1
2 files changed, 28 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 3547d0a2200..38ec4188098 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -150,6 +150,7 @@
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
#include "shader/program.h"
+#include "shader/prog_print.h"
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
@@ -1614,6 +1615,32 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where)
return GL_FALSE;
}
+#ifdef DEBUG
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ if (shProg) {
+ if (!shProg->_Used) {
+ /* This is the first time this shader is being used.
+ * Append shader's constants/uniforms to log file.
+ */
+ GLuint i;
+ for (i = 0; i < shProg->NumShaders; i++) {
+ struct gl_shader *sh = shProg->Shaders[i];
+ if (sh->Type == GL_VERTEX_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->VertexProgram->Base);
+ }
+ else if (sh->Type == GL_FRAGMENT_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->FragmentProgram->Base);
+ }
+ }
+ shProg->_Used = GL_TRUE;
+ }
+ }
+ }
+#endif
+
return GL_TRUE;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6a60ad1ceee..41172788ef3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2037,6 +2037,7 @@ struct gl_shader_program
struct gl_program_parameter_list *Varying;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
+ GLboolean _Used; /**< Ever used for drawing? */
GLchar *InfoLog;
};