diff options
author | Kenneth Graunke <[email protected]> | 2010-10-14 13:40:26 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2010-10-14 15:59:47 -0700 |
commit | 6dc204c5dc723bbf9337aa7787cd6cc309a24285 (patch) | |
tree | e5de4dfe586bc65ff128498ef18a410a481eaa4c | |
parent | d85d25dd1f4fd281bd210ba6ba5135ba1e3b535f (diff) |
glsl: Add front-end support for GLSL 1.30's roundEven built-in.
Implemented using the op-code introduced in the previous commit.
-rw-r--r-- | src/glsl/builtins/ir/roundEven | 21 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.frag | 5 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.vert | 5 |
3 files changed, 31 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/roundEven b/src/glsl/builtins/ir/roundEven new file mode 100644 index 00000000000..a9c99b6f44c --- /dev/null +++ b/src/glsl/builtins/ir/roundEven @@ -0,0 +1,21 @@ +((function roundEven + (signature float + (parameters + (declare (in) float arg0)) + ((return (expression float round_even (var_ref arg0))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0)) + ((return (expression vec2 round_even (var_ref arg0))))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0)) + ((return (expression vec3 round_even (var_ref arg0))))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0)) + ((return (expression vec4 round_even (var_ref arg0))))) +)) diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index 51ee35ec090..c8b6319ae62 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -148,6 +148,11 @@ vec2 trunc(vec2 x); vec3 trunc(vec3 x); vec4 trunc(vec4 x); +float roundEven(float x); +vec2 roundEven(vec2 x); +vec3 roundEven(vec3 x); +vec4 roundEven(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index d5674c27e2c..9d1056f282f 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -148,6 +148,11 @@ vec2 trunc(vec2 x); vec3 trunc(vec3 x); vec4 trunc(vec4 x); +float roundEven(float x); +vec2 roundEven(vec2 x); +vec3 roundEven(vec3 x); +vec4 roundEven(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); |