diff options
author | Fredrik Höglund <[email protected]> | 2013-11-12 17:23:05 +0100 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2014-05-02 02:53:25 +0200 |
commit | 6bf8ac846aeb8b6e53b4a3545ee5f8ce94055ae7 (patch) | |
tree | 51701d8ae560c64d7a091dfd2caae85605ea7ba6 | |
parent | d55e5a323b81af1020104df1ccc1ddfe31b78b83 (diff) |
mesa: Store the target index in gl_texture_object
This will be used by glBindTextures() so we don't have to look it up
for each texture.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 5e9c89d6045..c0a2f866e6d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1195,6 +1195,8 @@ struct gl_texture_object GLuint Name; /**< the user-visible texture object ID */ GLchar *Label; /**< GL_KHR_debug */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index. + Only valid when Target is valid. */ struct gl_sampler_object Sampler; diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 85246c8ab00..42d057c6ae3 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -260,6 +260,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ) { dest->Target = src->Target; + dest->TargetIndex = src->TargetIndex; dest->Name = src->Name; dest->Priority = src->Priority; dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; @@ -1327,6 +1328,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) mtx_unlock(&ctx->Shared->Mutex); } newTexObj->Target = target; + newTexObj->TargetIndex = targetIndex; } assert(valid_texture_object(newTexObj)); |