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author | Timothy Arceri <[email protected]> | 2016-10-27 19:13:05 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-17 12:52:24 +1100 |
commit | 6b82e957be216ab3c55e1567f8a1329432e61267 (patch) | |
tree | df71d21113e2a19fa728c72d1389102ccf14bed3 | |
parent | c3b8bf9bc90763c84558199511d062dde18a5d1e (diff) |
nir: add support for counting AoA uniforms in nir_shader_gather_info()
Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r-- | src/compiler/nir/nir_gather_info.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 63c8a420fdf..82452b439a6 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -295,8 +295,8 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) const struct glsl_type *type = var->type; unsigned count = 1; if (glsl_type_is_array(type)) { - count = glsl_get_length(type); - type = glsl_get_array_element(type); + count = glsl_get_aoa_size(type); + type = glsl_without_array(type); } if (glsl_type_is_image(type)) { |