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authorTimothy Arceri <[email protected]>2016-10-27 19:13:05 +1100
committerTimothy Arceri <[email protected]>2016-11-17 12:52:24 +1100
commit6b82e957be216ab3c55e1567f8a1329432e61267 (patch)
treedf71d21113e2a19fa728c72d1389102ccf14bed3
parentc3b8bf9bc90763c84558199511d062dde18a5d1e (diff)
nir: add support for counting AoA uniforms in nir_shader_gather_info()
Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r--src/compiler/nir/nir_gather_info.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 63c8a420fdf..82452b439a6 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -295,8 +295,8 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
const struct glsl_type *type = var->type;
unsigned count = 1;
if (glsl_type_is_array(type)) {
- count = glsl_get_length(type);
- type = glsl_get_array_element(type);
+ count = glsl_get_aoa_size(type);
+ type = glsl_without_array(type);
}
if (glsl_type_is_image(type)) {