diff options
author | Eric Anholt <[email protected]> | 2019-07-25 12:58:59 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-07-29 12:50:49 -0700 |
commit | 65aeeae6708269081206624f75163c8df6ddd67c (patch) | |
tree | 2b90ba8a68ae933068bd355abed4af913e31bbf5 | |
parent | aac492901a9c717e1c667a5313fdf7ba1b750cf2 (diff) |
freedreno: Fix helgrind complaint on shader-db key setup.
If the variable's going to be static, we shouldn't be memsetting it
from every thread and instead just have it in the data section.
Reviewed-by: Rob Clark <[email protected]>
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_gallium.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c index b94909bed16..48562965dc2 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c @@ -135,8 +135,7 @@ ir3_shader_create(struct ir3_compiler *compiler, * (as otherwise nothing will trigger the shader to be * actually compiled) */ - static struct ir3_shader_key key; - memset(&key, 0, sizeof(key)); + static struct ir3_shader_key key; /* static is implicitly zeroed */ ir3_shader_variant(shader, key, false, debug); if (nir->info.stage != MESA_SHADER_FRAGMENT) |