diff options
author | Timur Kristóf <[email protected]> | 2019-08-29 01:23:37 +0200 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2019-08-28 23:31:34 +0000 |
commit | 5f3eb6ef293f139f3504cb302b290a291629612d (patch) | |
tree | 04c69e4086799245eb9ddf8dbc9e107cc923ad7b | |
parent | 6167a63839338ffb5f972366f4194e86c5f62a81 (diff) |
st/nine: Properly initialize GLSL types for NIR shaders.
NIR shaders use GLSL types (note: these live outside libglsl), and
nine needs to properly initialize these just like the other state
trackers. This fixes an assertion failure when TTN is used.
Signed-off-by: Timur Kristóf <[email protected]>
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 6d29378a7bc..0e3333a257d 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -51,6 +51,7 @@ #include "util/u_surface.h" #include "util/u_upload_mgr.h" #include "hud/hud_context.h" +#include "compiler/glsl_types.h" #include "cso_cache/cso_context.h" @@ -144,6 +145,9 @@ NineDevice9_ctor( struct NineDevice9 *This, if (FAILED(hr)) { return hr; } + /* NIR shaders need to use GLSL types so let's initialize them here */ + glsl_type_singleton_init_or_ref(); + list_inithead(&This->update_buffers); list_inithead(&This->update_textures); list_inithead(&This->managed_buffers); @@ -583,6 +587,7 @@ NineDevice9_dtor( struct NineDevice9 *This ) if (This->d3d9) { IDirect3D9_Release(This->d3d9); } NineUnknown_dtor(&This->base); + glsl_type_singleton_decref(); } struct pipe_screen * |