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authorKenneth Graunke <[email protected]>2014-05-07 14:35:42 -0700
committerKenneth Graunke <[email protected]>2014-05-07 23:42:11 -0700
commit5c399ca8e4ccae509a5116b3b9f41634a7ca4322 (patch)
tree7298efd2cef74663f10d76d54113d1a680c70c9e
parentecfc418b68d3368df0f72116adad153c19d8c6d8 (diff)
mesa: Fix MaxNumLayers for 1D array textures.
1D array targets store the number of slices in the Height field. Cc: "10.2 10.1 10.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/main/fbobject.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ca16ae1ec7e..97538bc7b29 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
if (att->Layered) {
if (att_tex_target == GL_TEXTURE_CUBE_MAP)
att_layer_count = 6;
+ else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
+ att_layer_count = att->Renderbuffer->Height;
else
att_layer_count = att->Renderbuffer->Depth;
} else {