diff options
author | Brian Paul <[email protected]> | 2009-03-31 16:28:17 -0600 |
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committer | Brian Paul <[email protected]> | 2009-03-31 16:28:17 -0600 |
commit | 5b7e9f2f3acb84faab1739bbe370621b7e367cde (patch) | |
tree | c690a7ff2355a59e4356a18b4ff7701a9e87ca66 | |
parent | d4d4b63d7fa5d72abe6302aa966a0244a6547905 (diff) |
mesa: fix bug in GPU codegen for fixed-function two-sided lighting
The 'dots' register wasn't getting properly un-negated and un-swizzled
after emitting the code for back-face lighting. So, if more than one
light source was enabled, the specular exponent for the next light source
was wrong.
During execution we were evaluating pow(x, y) where y was negative instead
of positive. This led to the outcome being zero or NaN.
This fixes the occasional black triangles seen in isosurf when hacked to
enable two-sided lighting.
(cherry picked from master, commit 919f57078b289a273e0e46ee2214a9f042b11b1f)
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index cc1b44de642..4321b4c2eb3 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -1104,6 +1104,9 @@ static void build_lighting( struct tnl_program *p ) if (twoside) { if (!p->state->material_shininess_is_zero) { + /* Note that we negate the back-face specular exponent here. + * The negation will be un-done later in the back-face code below. + */ struct ureg shininess = get_material(p, 1, STATE_SHININESS); emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, negate(swizzle1(shininess,X))); @@ -1309,6 +1312,11 @@ static void build_lighting( struct tnl_program *p ) mask1 = 0; } + /* For the back face we need to negate the X and Y component + * dot products. dots.Z has the negated back-face specular + * exponent. We swizzle that into the W position. This + * negation makes the back-face specular term positive again. + */ dots = negate(swizzle(dots,X,Y,W,Z)); if (!is_undef(att)) { @@ -1327,8 +1335,10 @@ static void build_lighting( struct tnl_program *p ) emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); - /* restore negate flag for next lighting */ - dots = negate(dots); + /* restore dots to its original state for subsequent lights + * by negating and swizzling again. + */ + dots = negate(swizzle(dots,X,Y,W,Z)); release_temp(p, ambient); release_temp(p, diffuse); |