diff options
author | Kenneth Graunke <[email protected]> | 2013-10-07 11:19:11 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-10-09 16:36:49 -0700 |
commit | 590d71791a50c9b2caebffa79ae4382c78deca80 (patch) | |
tree | be32fcd7ced605e185be5521fdaea2d29e72e465 | |
parent | 4dc25b761553215a686650c6bcb8831ef0c9120d (diff) |
i965/blorp: Use R32_FLOAT for Z32F surfaces.
Currently, all that matters is that we copy the correct number of bits,
so any format that has 32-bits of data will work fine.
Once BLORP begins handling format conversions, the sampler will need to
correctly interpret the data. We don't need a depth format, but we do
need the right number of components and data type (FLOAT).
For Z32F, this means using R32_FLOAT.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp index 46bb244b80c..f71db4f88d8 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp @@ -86,15 +86,17 @@ brw_blorp_surface_info::set(struct brw_context *brw, this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM; break; case MESA_FORMAT_X8_Z24: - case MESA_FORMAT_Z32_FLOAT: - /* The miptree consists of 32 bits per pixel, arranged either as 24-bit - * depth values interleaved with 8 "don't care" bits, or as 32-bit - * floating point depth values. Since depth values don't require any - * blending, it doesn't matter how we interpret the bit pattern as long - * as we copy the right amount of data, so just map it as 8-bit BGRA. + /* The miptree consists of 32 bits per pixel, arranged as 24-bit depth + * values interleaved with 8 "don't care" bits. Since depth values don't + * require any blending, it doesn't matter how we interpret the bit + * pattern as long as we copy the right amount of data, so just map it + * as 8-bit BGRA. */ this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; + case MESA_FORMAT_Z32_FLOAT: + this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT; + break; case MESA_FORMAT_Z16: this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM; break; |