diff options
author | Samuel Pitoiset <[email protected]> | 2018-02-14 18:15:23 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2018-02-15 14:53:30 +0100 |
commit | 579b33c1fd6962fb85e6cec23035df3ba826cc50 (patch) | |
tree | d1c95d5e6bfedb573fc0de89f9e60522dd3fa2ba | |
parent | 309854148c8bc9c344052dab928ee07292cb623d (diff) |
ac/nir: do not reserve user SGPRs for unused descriptor sets
In theory this might lead to corruption if we bind a descriptor
set which is unused, because LLVM is smart and it can re-use
unused user SGPRs. In practice, this doesn't seem to fix
anything.
As a side effect, this will reduce the number of emitted
SH_REG packets.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 7f0bb058626..dc471de9773 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -610,7 +610,8 @@ declare_global_input_sgprs(struct radv_shader_context *ctx, /* 1 for each descriptor set */ if (!user_sgpr_info->indirect_all_descriptor_sets) { for (unsigned i = 0; i < num_sets; ++i) { - if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) { + if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) && + ctx->options->layout->set[i].layout->shader_stages & stage_mask) { add_array_arg(args, type, &ctx->descriptor_sets[i]); } @@ -687,7 +688,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage, if (!user_sgpr_info->indirect_all_descriptor_sets) { for (unsigned i = 0; i < num_sets; ++i) { - if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) { + if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) && + ctx->options->layout->set[i].layout->shader_stages & stage_mask) { set_loc_desc(ctx, i, user_sgpr_idx, 0); } else ctx->descriptor_sets[i] = NULL; @@ -697,7 +699,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage, user_sgpr_idx, 2); for (unsigned i = 0; i < num_sets; ++i) { - if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) { + if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) && + ctx->options->layout->set[i].layout->shader_stages & stage_mask) { set_loc_desc(ctx, i, user_sgpr_idx, i * 8); ctx->descriptor_sets[i] = ac_build_load_to_sgpr(&ctx->ac, |