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authorSamuel Pitoiset <[email protected]>2018-02-14 18:15:23 +0100
committerSamuel Pitoiset <[email protected]>2018-02-15 14:53:30 +0100
commit579b33c1fd6962fb85e6cec23035df3ba826cc50 (patch)
treed1c95d5e6bfedb573fc0de89f9e60522dd3fa2ba
parent309854148c8bc9c344052dab928ee07292cb623d (diff)
ac/nir: do not reserve user SGPRs for unused descriptor sets
In theory this might lead to corruption if we bind a descriptor set which is unused, because LLVM is smart and it can re-use unused user SGPRs. In practice, this doesn't seem to fix anything. As a side effect, this will reduce the number of emitted SH_REG packets. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/common/ac_nir_to_llvm.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 7f0bb058626..dc471de9773 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -610,7 +610,8 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
/* 1 for each descriptor set */
if (!user_sgpr_info->indirect_all_descriptor_sets) {
for (unsigned i = 0; i < num_sets; ++i) {
- if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+ ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
add_array_arg(args, type,
&ctx->descriptor_sets[i]);
}
@@ -687,7 +688,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
if (!user_sgpr_info->indirect_all_descriptor_sets) {
for (unsigned i = 0; i < num_sets; ++i) {
- if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+ ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
set_loc_desc(ctx, i, user_sgpr_idx, 0);
} else
ctx->descriptor_sets[i] = NULL;
@@ -697,7 +699,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
user_sgpr_idx, 2);
for (unsigned i = 0; i < num_sets; ++i) {
- if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+ ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
set_loc_desc(ctx, i, user_sgpr_idx, i * 8);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac,