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authorAntia Puentes <[email protected]>2015-12-19 20:29:31 +0100
committerEduardo Lima Mitev <[email protected]>2016-03-03 15:14:07 +0100
commit557939c08faed7766aeee187c168ed4083c67e35 (patch)
treead9b5b8f39838191822d1eda1360a95be6e426c4
parent04e2e0b24a72dc4f66a0d56cee8b5d50233374a7 (diff)
mesa/formatquery: Added texture view related queries
From the ARB_internalformat_query2 specification: "- TEXTURE_VIEW: The support for using the resource with the TextureView command is returned in <params>. Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned. - VIEW_COMPATIBILITY_CLASS: The compatibility class of the resource when used as a texture view is returned in <params>. The compatibility class is one of the values from the /Class/ column of Table 3.X.2. If the resource has no other formats that are compatible, the resource does not support views, or if texture views are not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/formatquery.c22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
index 9fe9072a781..ac29bc80385 100644
--- a/src/mesa/main/formatquery.c
+++ b/src/mesa/main/formatquery.c
@@ -35,6 +35,7 @@
#include "genmipmap.h"
#include "shaderimage.h"
#include "texcompress.h"
+#include "textureview.h"
static bool
_is_renderable(struct gl_context *ctx, GLenum internalformat)
@@ -617,6 +618,7 @@ _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
case GL_CLEAR_BUFFER:
+ case GL_TEXTURE_VIEW:
params[0] = GL_FULL_SUPPORT;
break;
@@ -1376,11 +1378,23 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
break;
case GL_TEXTURE_VIEW:
- /* @TODO */
- break;
-
case GL_VIEW_COMPATIBILITY_CLASS:
- /* @TODO */
+ if (!_mesa_has_ARB_texture_view(ctx) ||
+ target == GL_TEXTURE_BUFFER ||
+ target == GL_RENDERBUFFER)
+ goto end;
+
+ if (pname == GL_TEXTURE_VIEW) {
+ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
+ buffer);
+ } else {
+ GLenum view_class = _mesa_texture_view_lookup_view_class(ctx,
+ internalformat);
+ if (view_class == GL_FALSE)
+ goto end;
+
+ buffer[0] = view_class;
+ }
break;
default: