diff options
author | Leo Liu <[email protected]> | 2017-09-15 13:45:45 -0400 |
---|---|---|
committer | Leo Liu <[email protected]> | 2017-09-25 09:42:13 -0400 |
commit | 4ef0828946c7d61130a4f71a9bc4685d7f29a1be (patch) | |
tree | cfd2e52da1633452d5199fd97aa32b7f3ae1b9b2 | |
parent | eb518387710e027a6f38f0e096f014b9db1db8a7 (diff) |
vl/compositor: separate YUV part from shader video buffer function
So that it can be re-used
Acked-by: Christian König <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 31 |
1 files changed, 18 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 794c8b5b17c..714b894b29f 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -239,20 +239,13 @@ create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel, ureg_release_temporary(shader, temp[i]); } -static void * -create_frag_shader_video_buffer(struct vl_compositor *c) +static void +create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel) { - struct ureg_program *shader; struct ureg_src tc; struct ureg_src sampler[3]; - struct ureg_dst texel; - struct ureg_dst fragment; unsigned i; - shader = ureg_create(PIPE_SHADER_FRAGMENT); - if (!shader) - return false; - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); for (i = 0; i < 3; ++i) { sampler[i] = ureg_DECL_sampler(shader, i); @@ -262,17 +255,29 @@ create_frag_shader_video_buffer(struct vl_compositor *c) TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT); } - - texel = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* * texel.xyz = tex(tc, sampler[i]) - * fragment = csc * texel */ for (i = 0; i < 3; ++i) ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]); +} + +static void * +create_frag_shader_video_buffer(struct vl_compositor *c) +{ + struct ureg_program *shader; + struct ureg_dst texel; + struct ureg_dst fragment; + + shader = ureg_create(PIPE_SHADER_FRAGMENT); + if (!shader) + return false; + + texel = ureg_DECL_temporary(shader); + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + create_frag_shader_yuv(shader, texel); create_frag_shader_csc(shader, texel, fragment); ureg_release_temporary(shader, texel); |