diff options
author | Kenneth Graunke <[email protected]> | 2016-03-28 16:57:19 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-03-28 17:02:00 -0700 |
commit | 4ed4a2af8628e6adaa04fbe489d2d95747cf3634 (patch) | |
tree | 0cf1ab89fdfc9a98e2a2ee7e8474afc5ac70807a | |
parent | 86d87d10474d1c5c5683acb28d4491e877432a90 (diff) |
glsl: Delete initialized field from uniform storage test.
Timothy deleted this field. Fixes "make check".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/compiler/glsl/tests/set_uniform_initializer_tests.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp index 0b1f66cb342..a36ffdc58be 100644 --- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp +++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp @@ -115,7 +115,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, prog->UniformStorage[index_to_set].name = (char *) name; prog->UniformStorage[index_to_set].type = type; prog->UniformStorage[index_to_set].array_elements = array_size; - prog->UniformStorage[index_to_set].initialized = false; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { prog->UniformStorage[index_to_set].opaque[sh].index = ~0; prog->UniformStorage[index_to_set].opaque[sh].active = false; @@ -136,7 +135,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, prog->UniformStorage[i].name = (char *) "invalid slot"; prog->UniformStorage[i].type = glsl_type::void_type; prog->UniformStorage[i].array_elements = 0; - prog->UniformStorage[i].initialized = false; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { prog->UniformStorage[i].opaque[sh].index = ~0; prog->UniformStorage[i].opaque[sh].active = false; @@ -149,21 +147,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, return red_zone_components; } -/** - * Verify that the correct uniform is marked as having been initialized. - */ -static void -verify_initialization(struct gl_shader_program *prog, unsigned actual_index) -{ - for (unsigned i = 0; i < prog->NumUniformStorage; i++) { - if (i == actual_index) { - EXPECT_TRUE(prog->UniformStorage[actual_index].initialized); - } else { - EXPECT_FALSE(prog->UniformStorage[i].initialized); - } - } -} - static void non_array_test(void *mem_ctx, struct gl_shader_program *prog, unsigned actual_index, const char *name, @@ -181,7 +164,6 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog, linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F); - verify_initialization(prog, actual_index); verify_data(prog->UniformStorage[actual_index].storage, 0, val, red_zone_components, 0xF00F); } @@ -338,7 +320,6 @@ array_test(void *mem_ctx, struct gl_shader_program *prog, linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val, 0xF00F); - verify_initialization(prog, actual_index); verify_data(prog->UniformStorage[actual_index].storage, array_size, val, red_zone_components, 0xF00F); } |