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authorJason Ekstrand <[email protected]>2016-04-04 12:05:07 -0700
committerJason Ekstrand <[email protected]>2016-04-04 12:07:51 -0700
commit4d040a4ad35f0ab25e0f9ba031a71885a4cec1dd (patch)
tree7e5bcfc34567cdcea2255ff4f32baed452dffd33
parent8c8157bf6f529de881a38f603b873f1a867bf9b5 (diff)
glsl/standalone: Get rid of the unneeded _mesa_error_no_memory stub
This hasn't been needed since we stopped using the GLSL compiler in the Vulkan driver and it was tripping up scons. Removing it fixes the scons build.
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index 5ce804eed20..e350f702099 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -35,12 +35,6 @@
#include "util/ralloc.h"
#include "util/strtod.h"
-extern "C" void
-_mesa_error_no_memory(const char *caller)
-{
- fprintf(stderr, "Mesa error: out of memory in %s", caller);
-}
-
void
_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
{