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authorPaul Berry <[email protected]>2012-07-09 16:23:26 -0700
committerPaul Berry <[email protected]>2012-07-24 14:52:58 -0700
commit4afee38a2f2f9d0aedc02f1d7ba9b780914fce27 (patch)
tree75cb929e1a1be5b4254ae56ee698da17cff58688
parentff9313fac70fa85d051dd4d2b9d3402d39f67cea (diff)
i965/msaa: Remove comment about falsely claiming to support MSAA.
Gen6+ hardware now supports MSAA properly. Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 5a109e30430..62b28be4ee0 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -154,11 +154,6 @@ brwCreateContext(int api,
ctx->Const.MaxTransformFeedbackSeparateComponents =
BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
- /* Claim to support 4 multisamples, even though we don't. This is a
- * requirement for GL 3.0 that we missed until the last minute. Go ahead and
- * claim the limit, so that usage of the 4 multisample-based API that is
- * guaranteed in 3.0 succeeds, even though we only rasterize a single sample.
- */
if (intel->gen >= 6)
ctx->Const.MaxSamples = 4;