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authorEric Anholt <[email protected]>2015-01-06 11:30:19 -0800
committerEric Anholt <[email protected]>2015-01-06 17:22:13 -0800
commit426fd535d9e2812c52dd709f8e5532bae501b3f6 (patch)
tree82a9ec73f8e28e94096e12bf195dd82bf3efbd65
parent49b5c901e88810946dcbf1a596fbe79c507c3214 (diff)
vc4: Fix scaling W projection of the Z coordinate when there's a Z offset.
Fixes piglit glsl-fs-fragcoord-zw-perspective, es3conform gl_FragCoord_z_frag, and the rest of the piglit glsl 1.10 interpolation tests.
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 5a5a5e34bc0..bba02ca93f2 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1903,11 +1903,11 @@ emit_zs_write(struct vc4_compile *c, struct qreg rcp_w)
struct qreg zscale = add_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
struct qreg zoffset = add_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
- qir_VPM_WRITE(c, qir_FMUL(c, qir_FADD(c, qir_FMUL(c,
+ qir_VPM_WRITE(c, qir_FADD(c, qir_FMUL(c, qir_FMUL(c,
c->outputs[c->output_position_index + 2],
zscale),
- zoffset),
- rcp_w));
+ rcp_w),
+ zoffset));
}
static void