diff options
author | Bas Nieuwenhuizen <[email protected]> | 2018-06-13 23:31:54 +0200 |
---|---|---|
committer | Bas Nieuwenhuizen <[email protected]> | 2018-06-14 11:48:24 +0200 |
commit | 41dabdc47538fb7660f7063d9dd423473eaa2515 (patch) | |
tree | 8d82294a8cd5617ede43163bd1e84ac8c03427c7 | |
parent | 68dead112e710b261ad33604175d635dec6afd34 (diff) |
radv: Fix output for sparse MRTs.
We need to init the cb_shader_format correctly with the changed
col_format, so this moves the col_format adjustment to before the
adjustment to before the cb_shader_mask gets generated.
Fixes: 06d3c650980 "radv: fix a GPU hang when MRTs are sparse"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106903
CC: 18.1 <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index b8b425aca9f..6eeedc65a39 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -524,20 +524,21 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline, col_format |= cf << (4 * i); } - blend->cb_shader_mask = ac_get_cb_shader_mask(col_format); - - if (blend->mrt0_is_dual_src) - col_format |= (col_format & 0xf) << 4; - blend->spi_shader_col_format = col_format; - /* If the i-th target format is set, all previous target formats must * be non-zero to avoid hangs. */ - num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4; + num_targets = (util_last_bit(col_format) + 3) / 4; for (unsigned i = 0; i < num_targets; i++) { - if (!(blend->spi_shader_col_format & (0xf << (i * 4)))) - blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4); + if (!(col_format & (0xf << (i * 4)))) { + col_format |= V_028714_SPI_SHADER_32_R << (i * 4); + } } + + blend->cb_shader_mask = ac_get_cb_shader_mask(col_format); + + if (blend->mrt0_is_dual_src) + col_format |= (col_format & 0xf) << 4; + blend->spi_shader_col_format = col_format; } static bool |