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authorTimothy Arceri <[email protected]>2017-09-20 09:49:57 +1000
committerTimothy Arceri <[email protected]>2017-10-16 09:06:53 +1100
commit3b59f5ca170a5459e2f7cd5a0d0142f6e15dde3c (patch)
tree9f92a41fb296910f536b57b7fadc874398fb61c1
parent421c1b9bd63f3bb9bdbe02cc9b361832d1007f5a (diff)
nir: add glsl_channel_type() helper
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/compiler/nir_types.cpp27
-rw-r--r--src/compiler/nir_types.h2
2 files changed, 29 insertions, 0 deletions
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index b0d84aae384..b1b17ebd831 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -397,3 +397,30 @@ glsl_transposed_type(const struct glsl_type *type)
return glsl_type::get_instance(type->base_type, type->matrix_columns,
type->vector_elements);
}
+
+const glsl_type *
+glsl_channel_type(const glsl_type *t)
+{
+ switch (glsl_get_base_type(t)) {
+ case GLSL_TYPE_ARRAY: {
+ const glsl_type *base = glsl_channel_type(glsl_get_array_element(t));
+ return glsl_array_type(base, glsl_get_length(t));
+ }
+ case GLSL_TYPE_UINT:
+ return glsl_uint_type();
+ case GLSL_TYPE_INT:
+ return glsl_int_type();
+ case GLSL_TYPE_FLOAT:
+ return glsl_float_type();
+ case GLSL_TYPE_BOOL:
+ return glsl_bool_type();
+ case GLSL_TYPE_DOUBLE:
+ return glsl_double_type();
+ case GLSL_TYPE_UINT64:
+ return glsl_uint64_t_type();
+ case GLSL_TYPE_INT64:
+ return glsl_int64_t_type();
+ default:
+ unreachable("Unhandled base type glsl_channel_type()");
+ }
+}
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index d9a9513b9f4..9f398b92786 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -163,6 +163,8 @@ const struct glsl_type * glsl_function_type(const struct glsl_type *return_type,
const struct glsl_type *glsl_transposed_type(const struct glsl_type *type);
+const struct glsl_type *glsl_channel_type(const struct glsl_type *type);
+
#ifdef __cplusplus
}
#endif