diff options
author | Paul Berry <[email protected]> | 2013-06-28 13:02:23 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:19:51 -0700 |
commit | 37270715ff00cff3e549f35069a65e16c56b03be (patch) | |
tree | aa378fc5496d77539ba1e873b479aa02aa138bd1 | |
parent | 6a2baf3a06125405aa648e208af782e53f1312c0 (diff) |
glsl: Add EXT_texture_array support for geometry shaders.
We can't just use a ".glsl" file since the Lod variants are only
available in vertex and geometry shaders, while the bias variants are
only available in the fragment shader.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/glsl/builtins/profiles/EXT_texture_array.geom | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/EXT_texture_array.geom b/src/glsl/builtins/profiles/EXT_texture_array.geom new file mode 100644 index 00000000000..2308ba774a1 --- /dev/null +++ b/src/glsl/builtins/profiles/EXT_texture_array.geom @@ -0,0 +1,12 @@ +#extension GL_ARB_geometry_shader4 : enable +#extension GL_EXT_texture_array : enable +vec4 texture1DArray(sampler1DArray sampler, vec2 coord); +vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); + +vec4 texture2DArray(sampler2DArray sampler, vec3 coord); +vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); + +vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); +vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod); + +vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord); |