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authorEric Anholt <[email protected]>2018-07-30 12:57:31 -0700
committerEric Anholt <[email protected]>2018-07-30 14:29:01 -0700
commit300e609feb173d40873020c3e250f9257b5f3321 (patch)
tree52a1c25f6c430374a6d7e8a83dd496f35a82a852
parent3a8550ad06ecac6f4aac53807e416fc045cd871d (diff)
v3d: s/colour/color in the XML.
The CLIF format expects american english spelling, and the rest of Mesa is too. I was previously adhering to the spec's spelling, which is counterproductive.
-rw-r--r--src/broadcom/cle/v3d_packet_v33.xml38
-rw-r--r--src/gallium/drivers/v3d/v3dx_emit.c18
-rw-r--r--src/gallium/drivers/v3d/v3dx_rcl.c10
-rw-r--r--src/gallium/drivers/v3d/v3dx_state.c12
4 files changed, 39 insertions, 39 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml
index 4dcba368be5..6fe9d7481c2 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -92,7 +92,7 @@
<value name="ANISOTROPIC_16_1" value="15"/>
</enum>
- <enum name="Border Colour Mode" prefix="V3D_BORDER_COLOUR" min_ver="41">
+ <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
<value name="0000" value="0"/>
<value name="0001" value="1"/>
<value name="1111" value="2"/>
@@ -300,7 +300,7 @@
<field name="Enable Z write" size="1" start="7" type="bool"/>
<field name="Enable Stencil write" size="1" start="6" type="bool"/>
<!-- bit 5 unused -->
- <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
+ <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
<field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
<field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
<field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
@@ -312,8 +312,8 @@
<field name="Clear all Render Targets" size="1" start="0" type="bool"/>
</packet>
- <packet code="26" name="Reload Tile Colour Buffer" cl="R" max_ver="33">
- <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
+ <packet code="26" name="Reload Tile Color Buffer" cl="R" max_ver="33">
+ <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
<field name="Enable Z load" size="1" start="7" type="bool"/>
<field name="Enable Stencil load" size="1" start="6" type="bool"/>
</packet>
@@ -327,7 +327,7 @@
<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
<field name="XOR UIF" size="1" start="10" type="bool"/>
<field name="Last Tile of Frame" size="1" start="8" type="bool"/>
- <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
+ <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
<field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
<field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
<field name="Raw Mode" size="1" start="4" type="bool"/>
@@ -580,9 +580,9 @@
</packet>
<packet code="84" name="Blend Config" max_ver="33">
- <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
- <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
- <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
+ <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
+ <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
+ <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
@@ -590,22 +590,22 @@
<packet code="84" name="Blend Config" min_ver="41">
<field name="Render Target Mask" size="4" start="24" type="uint"/>
- <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
- <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
- <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
+ <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
+ <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
+ <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
</packet>
- <packet code="86" name="Blend Constant Colour">
+ <packet code="86" name="Blend Constant Color">
<field name="Alpha (F16)" size="16" start="48" type="uint"/>
<field name="Blue (F16)" size="16" start="32" type="uint"/>
<field name="Green (F16)" size="16" start="16" type="uint"/>
<field name="Red (F16)" size="16" start="0" type="uint"/>
</packet>
- <packet code="87" name="Colour Write Masks">
+ <packet code="87" name="Color Write Masks">
<field name="Mask" size="32" start="0" type="uint"/>
</packet>
@@ -1396,7 +1396,7 @@
<field name="Texture base pointer" size="32" start="0" type="address"/>
- <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
+ <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
<field name="AHDR" size="1" start="4" type="bool"/>
<field name="sRGB" size="1" start="3" type="bool"/>
<field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
@@ -1405,13 +1405,13 @@
</struct>
<struct name="Sampler State" min_ver="41">
- <field name="Border colour Alpha" size="32" start="160" type="uint"/>
- <field name="Border colour Blue" size="32" start="128" type="uint"/>
- <field name="Border colour Green" size="32" start="96" type="uint"/>
- <field name="Border colour Red" size="32" start="64" type="uint"/>
+ <field name="Border color Alpha" size="32" start="160" type="uint"/>
+ <field name="Border color Blue" size="32" start="128" type="uint"/>
+ <field name="Border color Green" size="32" start="96" type="uint"/>
+ <field name="Border color Red" size="32" start="64" type="uint"/>
<field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
- <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
+ <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
<field name="Wrap I Border" size="1" start="57" type="bool"/>
<field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
<field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c
index c371a53a199..59bcf126c78 100644
--- a/src/gallium/drivers/v3d/v3dx_emit.c
+++ b/src/gallium/drivers/v3d/v3dx_emit.c
@@ -294,11 +294,11 @@ emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job,
assert(rt == 0);
#endif
- config.colour_blend_mode = rtblend->rgb_func;
- config.colour_blend_dst_factor =
+ config.color_blend_mode = rtblend->rgb_func;
+ config.color_blend_dst_factor =
v3d_factor(rtblend->rgb_dst_factor,
v3d->blend_dst_alpha_one);
- config.colour_blend_src_factor =
+ config.color_blend_src_factor =
v3d_factor(rtblend->rgb_src_factor,
v3d->blend_dst_alpha_one);
@@ -597,7 +597,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
if (v3d->dirty & VC5_DIRTY_BLEND) {
struct pipe_blend_state *blend = &v3d->blend->base;
- cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) {
+ cl_emit(&job->bcl, COLOR_WRITE_MASKS, mask) {
for (int i = 0; i < 4; i++) {
int rt = blend->independent_blend_enable ? i : 0;
int rt_mask = blend->rt[rt].colormask;
@@ -613,15 +613,15 @@ v3dX(emit_state)(struct pipe_context *pctx)
*/
if (v3d->dirty & VC5_DIRTY_BLEND_COLOR ||
(V3D_VERSION < 41 && (v3d->dirty & VC5_DIRTY_BLEND))) {
- cl_emit(&job->bcl, BLEND_CONSTANT_COLOUR, colour) {
- colour.red_f16 = (v3d->swap_color_rb ?
+ cl_emit(&job->bcl, BLEND_CONSTANT_COLOR, color) {
+ color.red_f16 = (v3d->swap_color_rb ?
v3d->blend_color.hf[2] :
v3d->blend_color.hf[0]);
- colour.green_f16 = v3d->blend_color.hf[1];
- colour.blue_f16 = (v3d->swap_color_rb ?
+ color.green_f16 = v3d->blend_color.hf[1];
+ color.blue_f16 = (v3d->swap_color_rb ?
v3d->blend_color.hf[0] :
v3d->blend_color.hf[2]);
- colour.alpha_f16 = v3d->blend_color.hf[3];
+ color.alpha_f16 = v3d->blend_color.hf[3];
}
}
diff --git a/src/gallium/drivers/v3d/v3dx_rcl.c b/src/gallium/drivers/v3d/v3dx_rcl.c
index c6aac7ebbc7..acd6e9297e4 100644
--- a/src/gallium/drivers/v3d/v3dx_rcl.c
+++ b/src/gallium/drivers/v3d/v3dx_rcl.c
@@ -161,11 +161,11 @@ store_general(struct v3d_job *job,
assert(buffer != ZSTENCIL);
store.raw_mode = true;
if (!last_store) {
- store.disable_colour_buffers_clear_on_write = true;
+ store.disable_color_buffers_clear_on_write = true;
store.disable_z_buffer_clear_on_write = true;
store.disable_stencil_buffer_clear_on_write = true;
} else {
- store.disable_colour_buffers_clear_on_write =
+ store.disable_color_buffers_clear_on_write =
!(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
general_color_clear &&
(job->clear & pipe_bit)));
@@ -246,8 +246,8 @@ v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
* tile coordinates.
*/
if (loads_pending) {
- cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
- load.disable_colour_buffer_load =
+ cl_emit(cl, RELOAD_TILE_COLOR_BUFFER, load) {
+ load.disable_color_buffer_load =
(~loads_pending &
PIPE_CLEAR_COLOR_BUFFERS) >>
PIPE_FIRST_COLOR_BUFFER_BIT;
@@ -356,7 +356,7 @@ v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
/* Note that when set this will clear all of the color
* buffers.
*/
- store.disable_colour_buffers_clear_on_write =
+ store.disable_color_buffers_clear_on_write =
!needs_color_clear;
store.disable_z_buffer_clear_on_write =
!needs_z_clear;
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c
index b7d60846d4a..a154936d048 100644
--- a/src/gallium/drivers/v3d/v3dx_state.c
+++ b/src/gallium/drivers/v3d/v3dx_state.c
@@ -603,21 +603,21 @@ v3d_create_sampler_state(struct pipe_context *pctx,
sampler.maximum_anisotropy = 1;
}
- sampler.border_colour_mode = V3D_BORDER_COLOUR_FOLLOWS;
- /* XXX: The border colour field is in the TMU blending format
+ sampler.border_color_mode = V3D_BORDER_COLOR_FOLLOWS;
+ /* XXX: The border color field is in the TMU blending format
* (32, f16, or i16), and we need to customize it based on
* that.
*
* XXX: for compat alpha formats, we need the alpha field to
* be in the red channel.
*/
- sampler.border_colour_red =
+ sampler.border_color_red =
util_float_to_half(cso->border_color.f[0]);
- sampler.border_colour_green =
+ sampler.border_color_green =
util_float_to_half(cso->border_color.f[1]);
- sampler.border_colour_blue =
+ sampler.border_color_blue =
util_float_to_half(cso->border_color.f[2]);
- sampler.border_colour_alpha =
+ sampler.border_color_alpha =
util_float_to_half(cso->border_color.f[3]);
}