diff options
author | Nicolai Hähnle <[email protected]> | 2016-04-06 12:00:08 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-04-07 13:15:06 -0500 |
commit | 2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac (patch) | |
tree | 35fe19eeaf4397a991ceb812d7d860033f29d827 | |
parent | 9d2693f58ad27464aabf556e7d6bd4c4eb0fd591 (diff) |
radeonsi: raise number of samplers per shader to 32
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index c4d6b9d9eee..bec99e15efa 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -144,10 +144,10 @@ struct si_shader_data { uint32_t sh_base[SI_NUM_SHADERS]; }; -/* User sampler views: 0..15 - * Polygon stipple tex: 16 +/* User sampler views: 0..31 + * Polygon stipple tex: 32 */ -#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */ +#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */ #define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS #define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1) |