diff options
author | Jordan Justen <[email protected]> | 2014-05-10 14:48:47 -0700 |
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committer | Jordan Justen <[email protected]> | 2014-05-13 14:25:58 -0700 |
commit | 294ada2fefb67f2bae272a313af0d40f18f24e20 (patch) | |
tree | bda02bf465b0137cff5bc281e5b33e24432d0e3f | |
parent | e6d6ed55ab92f657dec49b3e1d939a34a1225919 (diff) |
i965/gen8 depth: Set depth size based on LOD0 for 3D textures
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_depth_state.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c index 31d6d565f08..0bed3b4948a 100644 --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -185,8 +185,8 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw, depth *= 6; break; case GL_TEXTURE_3D: - assert(rb); - depth = MAX2(rb->Depth, 1); + assert(mt); + depth = MAX2(mt->logical_depth0, 1); /* fallthrough */ default: surftype = translate_tex_target(gl_target); |