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authorMathias Fröhlich <[email protected]>2018-03-16 06:34:35 +0100
committerMathias Fröhlich <[email protected]>2018-03-22 04:58:52 +0100
commit2887c981405a911a26a4a6c7f989b803cc94dd54 (patch)
tree92c9342df8d8e99aea1f115f8507762e15d5a342
parent9f5b6ef2ef4a9ba266250ec02769a46cf490ed7b (diff)
vbo: Remove redundant set of DriverFlags.NewArray in vbo_bind_arrays.
Now that setting vbo...recalculate_inputs also sets the DriverFlags.NewArray bits into the NewDriverState setting that from vbo_bind_arrays is redundant. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_context.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 6b4f74d72f2..025d6d8de81 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -317,7 +317,6 @@ vbo_bind_arrays(struct gl_context *ctx)
if (exec->array.recalculate_inputs) {
/* Finally update the inputs array */
_vbo_update_inputs(ctx, &vbo->draw_arrays);
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
exec->array.recalculate_inputs = GL_FALSE;
}