diff options
author | Alan Hourihane <[email protected]> | 2009-01-14 16:32:44 +0000 |
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committer | Alan Hourihane <[email protected]> | 2009-01-14 16:32:44 +0000 |
commit | 1d376ae7c93fb4bb929942e56425c4be6401dff7 (patch) | |
tree | 72215610a14359e4c1a926d0ba7ed76e11f5b3b4 | |
parent | 3ef419f4a5d0c5bb6720196ae6cfe3002d4aabc8 (diff) |
glsl: fix regression from sampler arrays commit
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index dbd623250d7..5cb472bed0f 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -4285,10 +4285,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } #endif { - const GLuint swizzle = _slang_var_swizzle(totalSize, 0); GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); - store = _slang_new_ir_storage_swz(PROGRAM_SAMPLER, sampNum, - totalSize, swizzle); + store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex); /* If we have a sampler array, then we need to allocate the * additional samplers to ensure we don't allocate them elsewhere. |