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authorChristian König <[email protected]>2014-03-08 14:16:23 +0100
committerChristian König <[email protected]>2014-03-08 16:08:15 +0100
commit1a8c66023b0b7679ec7d310707e0dd005540d529 (patch)
treebce2735dc0102a6ba095b725ecbb7138edcbc1a7
parentc1a06da4653b7bb8c0418bfbfa6cf46cc1aad2e8 (diff)
radeonsi: avoid stale pointers in si_delete_shader_selector
Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 8f90000eea0..0ee415406d2 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2356,7 +2356,12 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
while (p) {
c = p->next_variant;
- si_pm4_delete_state(sctx, vs, p->pm4);
+ if (sel->type == PIPE_SHADER_GEOMETRY)
+ si_pm4_delete_state(sctx, gs, p->pm4);
+ else if (sel->type == PIPE_SHADER_FRAGMENT)
+ si_pm4_delete_state(sctx, ps, p->pm4);
+ else
+ si_pm4_delete_state(sctx, vs, p->pm4);
si_pipe_shader_destroy(ctx, p);
free(p);
p = c;