diff options
author | Timothy Arceri <[email protected]> | 2019-10-23 14:23:31 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2019-10-24 13:24:49 +1100 |
commit | 1961653c89953793c26bfb0346efa197cfe9bb5d (patch) | |
tree | c5d0ca426fc36b3fe61e8ce32038f45b52332b06 | |
parent | 922801b77d14bb7ebf762aa1f208997a072c9a1c (diff) |
glsl: remove propagate_invariance() call from the linker
This was added in 586f4a42e78f and became redundant with 34ab9b0947cd
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index c52c665a4c2..e2fe39d13e7 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -5214,8 +5214,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (ctx->Const.GLSLLowerConstArrays && lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i)) linker_optimisation_loop(ctx, prog->_LinkedShaders[i]->ir, i); - - propagate_invariance(prog->_LinkedShaders[i]->ir); } /* Validation for special cases where we allow sampler array indexing |