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authorChristoph Bumiller <[email protected]>2011-02-12 19:18:19 +0100
committerChristoph Bumiller <[email protected]>2011-02-16 15:45:30 +0100
commit17d680cc537acf8a967d9e36f7006afab560122a (patch)
treef884c241b5059046b2a458cfc79e05dabfc43d80
parentbf1ce9c64b3da731bc6073055abc9f3340ac5a17 (diff)
nvc0: force vertex data through FIFO if we need to convert it
We may want to put the converted vertex buffer in persistent storage instead, but these are rare corner cases.
-rw-r--r--src/gallium/drivers/nvc0/nvc0_stateobj.h1
-rw-r--r--src/gallium/drivers/nvc0/nvc0_vbo.c9
2 files changed, 9 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_stateobj.h b/src/gallium/drivers/nvc0/nvc0_stateobj.h
index 752e927e2aa..5b15e286751 100644
--- a/src/gallium/drivers/nvc0/nvc0_stateobj.h
+++ b/src/gallium/drivers/nvc0/nvc0_stateobj.h
@@ -67,6 +67,7 @@ struct nvc0_vertex_stateobj {
unsigned num_elements;
uint32_t instance_elts;
uint32_t instance_bufs;
+ boolean need_conversion; /* e.g. VFETCH cannot convert f64 to f32 */
unsigned vtx_size;
unsigned vtx_per_packet_max;
struct nvc0_vertex_element element[0];
diff --git a/src/gallium/drivers/nvc0/nvc0_vbo.c b/src/gallium/drivers/nvc0/nvc0_vbo.c
index fb135725c3f..19fd85273c1 100644
--- a/src/gallium/drivers/nvc0/nvc0_vbo.c
+++ b/src/gallium/drivers/nvc0/nvc0_vbo.c
@@ -60,6 +60,7 @@ nvc0_vertex_state_create(struct pipe_context *pipe,
so->num_elements = num_elements;
so->instance_elts = 0;
so->instance_bufs = 0;
+ so->need_conversion = FALSE;
transkey.nr_elements = 0;
transkey.output_stride = 0;
@@ -83,6 +84,7 @@ nvc0_vertex_state_create(struct pipe_context *pipe,
return NULL;
}
so->element[i].state = nvc0_format_table[fmt].vtx;
+ so->need_conversion = TRUE;
}
so->element[i].state |= i;
@@ -263,7 +265,12 @@ nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
struct nvc0_vertex_element *ve;
unsigned i;
- nvc0_prevalidate_vbufs(nvc0);
+ if (unlikely(vertex->need_conversion)) {
+ nvc0->vbo_fifo = ~0;
+ nvc0->vbo_user = 0;
+ } else {
+ nvc0_prevalidate_vbufs(nvc0);
+ }
BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex->num_elements);
for (i = 0; i < vertex->num_elements; ++i) {