diff options
author | Marek Olšák <[email protected]> | 2013-11-21 15:26:25 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-12-03 19:39:13 +0100 |
commit | 0b3b901cff24392e7bceb17546db2754331d8429 (patch) | |
tree | bd287e377414dff55aa7d329cbe382f184509556 | |
parent | a057b837ddd1c725a7504eedc53c6df05a012773 (diff) |
mesa: expose AMD_vertex_shader_layer in the core profile only
It needs glFramebufferTexture, which isn't available in the compatibility
profile.
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/extensions.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 42da9057c5e..373cc76aad8 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -302,7 +302,7 @@ static const struct extension extension_table[] = { { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 }, { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 }, { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, - { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 }, + { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 }, { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 }, |