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authorMarek Olšák <[email protected]>2015-02-22 19:14:42 +0100
committerMarek Olšák <[email protected]>2015-02-24 21:21:04 +0100
commit0b1f31ab7fb323df14801dc3869c9de437c174d5 (patch)
tree4c01ea2f441b1468afd56be5e4e7fab15f619541
parent4eb0ccf9e7902a0b1c9b691fa37852f31cb2befc (diff)
radeonsi: set current_rast_prim in the right place
Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_draw.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 511bea283ac..cb147c36708 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -502,12 +502,18 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
if (!sctx->ps_shader || !sctx->vs_shader)
return;
+ si_decompress_textures(sctx);
+
+ /* Set the rasterization primitive type.
+ *
+ * This must be done after si_decompress_textures, which can call
+ * draw_vbo recursively, and before si_update_shaders, which uses
+ * current_rast_prim for this draw_vbo call. */
if (sctx->gs_shader)
sctx->current_rast_prim = sctx->gs_shader->gs_output_prim;
else
sctx->current_rast_prim = info->mode;
- si_decompress_textures(sctx);
si_update_shaders(sctx);
if (sctx->vertex_buffers_dirty) {