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authorChristoph Bumiller <[email protected]>2013-03-25 19:41:18 +0100
committerChristoph Bumiller <[email protected]>2013-03-29 00:33:00 +0100
commit090e73fc4642dfedb9ac46259572135229c8199e (patch)
tree7ec5b69506a67499eb2d1c04f9a11bdee595f84f
parentb54ce3738acbdb569d25d3da5bc334cef287f694 (diff)
nv50: fix 3D render target setup
-rw-r--r--src/gallium/drivers/nv50/nv50_state_validate.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
index a95e96d3c51..f5e7b36809a 100644
--- a/src/gallium/drivers/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -9,6 +9,7 @@ nv50_validate_fb(struct nv50_context *nv50)
struct pipe_framebuffer_state *fb = &nv50->framebuffer;
unsigned i;
unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1;
+ uint32_t array_size = 0xffff, array_mode = 0;
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
@@ -23,6 +24,13 @@ nv50_validate_fb(struct nv50_context *nv50)
struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
struct nouveau_bo *bo = mt->base.bo;
+ array_size = MIN2(array_size, sf->depth);
+ if (mt->layout_3d)
+ array_mode = NV50_3D_RT_ARRAY_MODE_MODE_3D; /* 1 << 16 */
+
+ /* can't mix 3D with ARRAY or have RTs of different depth/array_size */
+ assert(mt->layout_3d || !array_mode || array_size == 1);
+
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5);
PUSH_DATAh(push, bo->offset + sf->offset);
PUSH_DATA (push, bo->offset + sf->offset);
@@ -34,7 +42,7 @@ nv50_validate_fb(struct nv50_context *nv50)
PUSH_DATA (push, sf->width);
PUSH_DATA (push, sf->height);
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
- PUSH_DATA (push, sf->depth);
+ PUSH_DATA (push, array_mode | array_size);
} else {
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
@@ -63,7 +71,7 @@ nv50_validate_fb(struct nv50_context *nv50)
struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
struct nv50_surface *sf = nv50_surface(fb->zsbuf);
struct nouveau_bo *bo = mt->base.bo;
- int unk = mt->base.base.target == PIPE_TEXTURE_2D;
+ int unk = mt->base.base.target == PIPE_TEXTURE_3D || sf->depth == 1;
BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
PUSH_DATAh(push, bo->offset + sf->offset);