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authorIan Romanick <[email protected]>2013-08-30 15:42:01 -0700
committerIan Romanick <[email protected]>2013-09-04 08:11:45 -0700
commit0851aa73659f894e6b54e3ef272c1fa360165128 (patch)
tree0cae10aade8f73f007d77daced5b59e92d48a0c3
parentceceaf53ceb7f5251833646a212a1c7e5786511c (diff)
glsl: Validate qualifiers on VS color outputs with FS color inputs
The vertex shader color outputs (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and gl_BackSecondaryColor) don't have the same names as the matching fragment shader color inputs (gl_Color and gl_SecondaryColor). As a result, the qualifiers on them were not being properly cross validated. Full spec compliance required ir_variable::used and ir_variable::assigned be set properly. Without the preceeding patch, which fixes the ::clone method to copy them, this will not be the case. Fixes all of the previously failing piglit spec/glsl-1.30/linker/interpolation-qualifiers tests. v2: Update callers of cross_validate_types_and_qualifiers and cross_validate_front_and_back_color. The function signature changed in v2 of a previous patch. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47755
-rw-r--r--src/glsl/link_varyings.cpp48
1 files changed, 45 insertions, 3 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 0368de9d575..47d9316cf04 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -133,6 +133,26 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
}
/**
+ * Validate front and back color outputs against single color input
+ */
+static void
+cross_validate_front_and_back_color(struct gl_shader_program *prog,
+ const ir_variable *input,
+ const ir_variable *front_color,
+ const ir_variable *back_color,
+ GLenum consumer_type,
+ GLenum producer_type)
+{
+ if (front_color != NULL && front_color->assigned)
+ cross_validate_types_and_qualifiers(prog, input, front_color,
+ consumer_type, producer_type);
+
+ if (back_color != NULL && back_color->assigned)
+ cross_validate_types_and_qualifiers(prog, input, back_color,
+ consumer_type, producer_type);
+}
+
+/**
* Validate that outputs from one stage match inputs of another
*/
void
@@ -167,10 +187,32 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
if ((input == NULL) || (input->mode != ir_var_shader_in))
continue;
- ir_variable *const output = parameters.get_variable(input->name);
- if (output != NULL) {
- cross_validate_types_and_qualifiers(prog, input, output,
+ if (strcmp(input->name, "gl_Color") == 0 && input->used) {
+ const ir_variable *const front_color =
+ parameters.get_variable("gl_FrontColor");
+
+ const ir_variable *const back_color =
+ parameters.get_variable("gl_BackColor");
+
+ cross_validate_front_and_back_color(prog, input,
+ front_color, back_color,
+ consumer->Type, producer->Type);
+ } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->used) {
+ const ir_variable *const front_color =
+ parameters.get_variable("gl_FrontSecondaryColor");
+
+ const ir_variable *const back_color =
+ parameters.get_variable("gl_BackSecondaryColor");
+
+ cross_validate_front_and_back_color(prog, input,
+ front_color, back_color,
consumer->Type, producer->Type);
+ } else {
+ ir_variable *const output = parameters.get_variable(input->name);
+ if (output != NULL) {
+ cross_validate_types_and_qualifiers(prog, input, output,
+ consumer->Type, producer->Type);
+ }
}
}
}