diff options
author | Paul Berry <[email protected]> | 2013-11-19 18:51:48 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-11-21 18:16:42 -0800 |
commit | 08315233509f1fa7dc1e877aed2a8517296cf86e (patch) | |
tree | ff1495a23c1f29f744e4a3768716a28d94c7c644 | |
parent | c1019670ea89505ea7411629c052d662c8eb6be6 (diff) |
i965: Fix fast clear of depth buffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes the fast depth clear path.
Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-depth".
Cc: "10.0" <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_clear.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c index d94e2597662..1cac996482d 100644 --- a/src/mesa/drivers/dri/i965/brw_clear.c +++ b/src/mesa/drivers/dri/i965/brw_clear.c @@ -181,8 +181,16 @@ brw_fast_clear_depth(struct gl_context *ctx) */ intel_batchbuffer_emit_mi_flush(brw); - intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, - GEN6_HIZ_OP_DEPTH_CLEAR); + if (fb->NumLayers > 0) { + assert(fb->NumLayers == depth_irb->mt->level[depth_irb->mt_level].depth); + for (unsigned layer = 0; layer < fb->NumLayers; layer++) { + intel_hiz_exec(brw, mt, depth_irb->mt_level, layer, + GEN6_HIZ_OP_DEPTH_CLEAR); + } + } else { + intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, + GEN6_HIZ_OP_DEPTH_CLEAR); + } if (brw->gen == 6) { /* From the Sandy Bridge PRM, volume 2 part 1, page 314: |