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authorJason Ekstrand <[email protected]>2015-08-06 14:26:47 -0700
committerJason Ekstrand <[email protected]>2015-08-12 14:12:47 -0700
commit078aef0e97bf7e0cc8fae4d541d5035ff6c29ad7 (patch)
tree1d0163d62ac9a1343a4ecf514fb731fe063e86f1
parent91698d1206b86ef1710291213145275a2dd06dd7 (diff)
i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders
Shader-db results for vec4 programs using NIR on HSW: total instructions in shared programs: 1838157 -> 1828469 (-0.53%) instructions in affected programs: 275978 -> 266290 (-3.51%) helped: 2827 HURT: 244 GAINED: 0 LOST: 0 Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 2a1e469fa07..6b928060ef0 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -129,8 +129,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
*/
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
+ compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
}
- compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
}