diff options
author | Marek Olšák <[email protected]> | 2015-01-04 22:01:43 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-01-07 12:06:43 +0100 |
commit | 0543630d0b0d9d9f6eefbc14fbd3385d4de37ba0 (patch) | |
tree | 445d52171286ba687517a2b5c6b8e024c34a2b74 | |
parent | 5d8e838dae0f2c94f8e5129c08aaa80eb6aabc81 (diff) |
radeonsi: only set BC_OPTIMIZE_DISABLE when necessary
SPI_PS_IN_CONTROL is moved into the SPI mapping state.
Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 20 |
2 files changed, 15 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index 451eff11500..5f5001cfade 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -138,6 +138,7 @@ struct si_context { /* shader information */ unsigned sprite_coord_enable; bool flatshade; + bool bc_optimize_disable; struct si_descriptors vertex_buffers; struct si_buffer_resources const_buffers[SI_NUM_SHADERS]; struct si_buffer_resources rw_buffers[SI_NUM_SHADERS]; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 437dd956e3b..322c6cbc687 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -232,7 +232,7 @@ static void si_shader_ps(struct si_shader *shader) { struct tgsi_shader_info *info = &shader->selector->info; struct si_pm4_state *pm4; - unsigned i, spi_ps_in_control; + unsigned i; unsigned num_sgprs, num_user_sgprs; unsigned spi_baryc_cntl = 0, spi_ps_input_ena; uint64_t va; @@ -267,9 +267,6 @@ static void si_shader_ps(struct si_shader *shader) } } - spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) | - S_0286D8_BC_OPTIMIZE_DISABLE(1); - si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl); spi_ps_input_ena = shader->spi_ps_input_ena; /* we need to enable at least one of them, otherwise we hang the GPU */ @@ -284,7 +281,6 @@ static void si_shader_ps(struct si_shader *shader) si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena); si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena); - si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control); si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format); si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, @@ -665,6 +661,10 @@ bcolor: } } + si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, + S_0286D8_NUM_INTERP(ps->nparam) | + S_0286D8_BC_OPTIMIZE_DISABLE(sctx->bc_optimize_disable)); + si_pm4_set_state(sctx, spi, pm4); } @@ -710,6 +710,7 @@ void si_update_shaders(struct si_context *sctx) { struct pipe_context *ctx = (struct pipe_context*)sctx; struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; + bool bc_optimize_disable; if (sctx->gs_shader) { si_shader_select(ctx, sctx->gs_shader); @@ -774,11 +775,18 @@ void si_update_shaders(struct si_context *sctx) si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4); + /* Whether CENTER != CENTROID. */ + bc_optimize_disable = sctx->framebuffer.nr_samples > 1 && + rs->multisample_enable && + sctx->ps_shader->info.uses_centroid; + if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) || sctx->sprite_coord_enable != rs->sprite_coord_enable || - sctx->flatshade != rs->flatshade) { + sctx->flatshade != rs->flatshade || + sctx->bc_optimize_disable != bc_optimize_disable) { sctx->sprite_coord_enable = rs->sprite_coord_enable; sctx->flatshade = rs->flatshade; + sctx->bc_optimize_disable = bc_optimize_disable; si_update_spi_map(sctx); } |