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authorBas Nieuwenhuizen <[email protected]>2018-08-15 16:28:24 +0200
committerBas Nieuwenhuizen <[email protected]>2018-08-16 11:13:19 +0200
commit011a811652c74dcc9f56506ebb6075e4bdfe6ef9 (patch)
tree94753250861393c4f47ca49ba867da8571544bb4
parent3308db2dd711607673328e991e8d98c653683d20 (diff)
radv: Revert divisor = 0 case for vertex attribute extension.
Seems like DXVK depends on that and it might get reverted upstream. Since apps are not supposed to use 0 in v2 anyway, we should be safe implementing the old behavior there. Fixes: 66e12451ac4 "radv: Update to new VK_EXT_vertex_attribute_divisor to version 2." CC: 18.2 <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index bfd8b562e5c..8bf3ae0f150 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2006,7 +2006,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
}
} else {
- unreachable("Invalid vertex attribute divisor of 0.");
+ buffer_index = ctx->ac.i32_0;
}
buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.start_instance, buffer_index, "");