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authorSamuel Pitoiset <[email protected]>2015-11-01 23:28:02 +0100
committerSamuel Pitoiset <[email protected]>2015-11-01 23:29:20 +0100
commit00bb5247166f821767b0322f7626f5980b60497e (patch)
treea97c2a824c506fa1517470b5d8c10c5a1e4035a4
parent39bb59a56610e67c26df6f92d2c844b2a6f04082 (diff)
nv50: use correct heaps for FP and GP code segments
This is just a cosmetic change. Trivial. Signed-off-by: Samuel Pitoiset <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_program.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_program.c b/src/gallium/drivers/nouveau/nv50/nv50_program.c
index 26ba2c2c380..299629b6438 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_program.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_program.c
@@ -420,8 +420,8 @@ nv50_program_upload_code(struct nv50_context *nv50, struct nv50_program *prog)
switch (prog->type) {
case PIPE_SHADER_VERTEX: heap = nv50->screen->vp_code_heap; break;
- case PIPE_SHADER_GEOMETRY: heap = nv50->screen->fp_code_heap; break;
- case PIPE_SHADER_FRAGMENT: heap = nv50->screen->gp_code_heap; break;
+ case PIPE_SHADER_GEOMETRY: heap = nv50->screen->gp_code_heap; break;
+ case PIPE_SHADER_FRAGMENT: heap = nv50->screen->fp_code_heap; break;
default:
assert(!"invalid program type");
return false;