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authorTimothy Arceri <[email protected]>2016-10-20 16:17:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commitfdf42d3abc1cfa723d8cf5e46fb86061416602e6 (patch)
tree4d8f352dd7b7d4700c203982f9d8fcc867681f88
parent5346630593bec80efa732c40b63e0e95a00af074 (diff)
glsl: set outputs read directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp4
-rw-r--r--src/compiler/shader_info.c1
-rw-r--r--src/mesa/main/mtypes.h1
3 files changed, 2 insertions, 4 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 9a33d56d881..7cd5d0ca0c6 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -136,7 +136,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
}
if (var->data.fb_fetch_output)
- prog->OutputsRead |= bitfield;
+ prog->info.outputs_read |= bitfield;
}
}
}
@@ -429,7 +429,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->info.inputs_read = 0;
prog->info.outputs_written = 0;
prog->SecondaryOutputsWritten = 0;
- prog->OutputsRead = 0;
+ prog->info.outputs_read = 0;
prog->PatchInputsRead = 0;
prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0;
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 355bee0f040..af8b6c2a1c7 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{
shader_info *info = &sh->Program->info;
- info->outputs_read = sh->Program->OutputsRead;
info->patch_inputs_read = sh->Program->PatchInputsRead;
info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0b8844c2165..468d7544a9a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1923,7 +1923,6 @@ struct gl_program
struct shader_info info;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
- GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */
GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */
GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */