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authorEric Anholt <[email protected]>2012-06-25 10:10:26 -0700
committerEric Anholt <[email protected]>2012-07-31 12:06:20 -0700
commitfa08b8ad549ef0ad0ee46f525f6f5dd0d6332f99 (patch)
treea121023138f4c58288b4300e51c9f433e238078e
parentbbd1d6124d8d59d7b3f8585505ce3c01aa062e28 (diff)
mesa: Return -1 for glGetUniformLocation on UBOs.
Fixes piglit ARB_uniform_buffer_object/getuniformlocation. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/uniforms.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index b5aaa1b25a2..f43d0fbee07 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -522,6 +522,16 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
if (index == GL_INVALID_INDEX)
return -1;
+ /* From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "The value -1 will be returned if <name> does not correspond to an
+ * active uniform variable name in <program>, if <name> is associated
+ * with a named uniform block, or if <name> starts with the reserved
+ * prefix "gl_"."
+ */
+ if (shProg->UniformStorage[index].block_index != -1)
+ return -1;
+
return _mesa_uniform_merge_location_offset(index, offset);
}