diff options
author | Jason Ekstrand <[email protected]> | 2016-08-05 14:43:51 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-08-19 03:11:29 -0700 |
commit | eea6a66222c0f4d59bb29388b275a3520dd652be (patch) | |
tree | 054bd8e5fd3c235e9fc63587ee7b023e2ade4e9f | |
parent | b5c20a98c138e0aa2be0e14b2fa200ecb2b84a83 (diff) |
i965/blorp/gen6: Use genxml packing structs for state setup
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.am | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_blorp.c | 730 |
2 files changed, 311 insertions, 420 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.am b/src/mesa/drivers/dri/i965/Makefile.am index 0a5222ec48a..77ad1e84c45 100644 --- a/src/mesa/drivers/dri/i965/Makefile.am +++ b/src/mesa/drivers/dri/i965/Makefile.am @@ -36,6 +36,7 @@ AM_CFLAGS = \ -I$(top_srcdir)/src/compiler/nir \ -I$(top_srcdir)/src/intel \ -I$(top_builddir)/src/compiler/nir \ + -I$(top_builddir)/src/intel \ -I$(top_builddir)/src/mesa/drivers/dri/common \ $(DEFINES) \ $(VISIBILITY_CFLAGS) \ diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.c b/src/mesa/drivers/dri/i965/gen6_blorp.c index 78e94721b63..ce65f348796 100644 --- a/src/mesa/drivers/dri/i965/gen6_blorp.c +++ b/src/mesa/drivers/dri/i965/gen6_blorp.c @@ -27,188 +27,123 @@ #include "intel_mipmap_tree.h" #include "brw_context.h" -#include "brw_defines.h" #include "brw_state.h" #include "blorp_priv.h" -#include "vbo/vbo.h" -#include "brw_draw.h" - -/* 3DSTATE_URB - * - * Assign the entire URB to the VS. Even though the VS disabled, URB space - * is still needed because the clipper loads the VUE's from the URB. From - * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE, - * Dword 1.15:0 "VS Number of URB Entries": - * This field is always used (even if VS Function Enable is DISABLED). - * - * The warning below appears in the PRM (Section 3DSTATE_URB), but we can - * safely ignore it because this batch contains only one draw call. - * Because of URB corruption caused by allocating a previous GS unit - * URB entry to the VS unit, software is required to send a “GS NULL - * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0) - * plus a dummy DRAW call before any case where VS will be taking over - * GS URB space. - */ -static void -gen6_blorp_emit_urb_config(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(3); - OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); - OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT); - OUT_BATCH(0); - ADVANCE_BATCH(); -} +#define GEN_VERSIONx10 60 +#include "genxml/gen_macros.h" -/* 3DSTATE_CC_STATE_POINTERS - * - * The pointer offsets are relative to - * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. - * - * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. - */ -static void -gen6_blorp_emit_cc_state_pointers(struct brw_context *brw, - const struct brw_blorp_params *params, - uint32_t cc_blend_state_offset, - uint32_t depthstencil_offset, - uint32_t cc_state_offset) +static void * +blorp_emit_dwords(struct brw_context *brw, unsigned n) { - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); - OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */ - OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */ - OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */ - ADVANCE_BATCH(); + intel_batchbuffer_begin(brw, n, RENDER_RING); + uint32_t *map = brw->batch.map_next; + brw->batch.map_next += n; + intel_batchbuffer_advance(brw); + return map; } +struct blorp_address { + drm_intel_bo *buffer; + uint32_t read_domains; + uint32_t write_domain; + uint32_t offset; +}; -/** - * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers(). - */ -static void -gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw, - uint32_t sampler_offset) +static uint64_t +blorp_emit_reloc(struct brw_context *brw, void *location, + struct blorp_address address, uint32_t delta) { - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 | - VS_SAMPLER_STATE_CHANGE | - GS_SAMPLER_STATE_CHANGE | - PS_SAMPLER_STATE_CHANGE | - (4 - 2)); - OUT_BATCH(0); /* VS */ - OUT_BATCH(0); /* GS */ - OUT_BATCH(sampler_offset); - ADVANCE_BATCH(); + uint32_t offset = (char *)location - (char *)brw->batch.map; + if (brw->gen >= 8) { + return intel_batchbuffer_reloc64(brw, address.buffer, offset, + address.read_domains, + address.write_domain, + address.offset + delta); + } else { + return intel_batchbuffer_reloc(brw, address.buffer, offset, + address.read_domains, + address.write_domain, + address.offset + delta); + } } +#define __gen_address_type struct blorp_address +#define __gen_user_data struct brw_context -/* 3DSTATE_VS - * - * Disable vertex shader. - */ -static void -gen6_blorp_emit_vs_disable(struct brw_context *brw, - const struct brw_blorp_params *params) +static uint64_t +__gen_combine_address(struct brw_context *brw, void *location, + struct blorp_address address, uint32_t delta) { - /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, - * 3DSTATE_VS, Dword 5.0 "VS Function Enable": - * - * [DevSNB] A pipeline flush must be programmed prior to a - * 3DSTATE_VS command that causes the VS Function Enable to - * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL - * command with CS stall bit set and a post sync operation. - * - * We've already done one at the start of the BLORP operation. - */ - - BEGIN_BATCH(6); - OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); + if (address.buffer == NULL) { + return address.offset + delta; + } else { + return blorp_emit_reloc(brw, location, address, delta); + } } +#include "genxml/genX_pack.h" -/* 3DSTATE_GS - * - * Disable the geometry shader. - */ -static void -gen6_blorp_emit_gs_disable(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - brw->gs.enabled = false; -} +#define _blorp_cmd_length(cmd) cmd ## _length +#define _blorp_cmd_header(cmd) cmd ## _header +#define _blorp_cmd_pack(cmd) cmd ## _pack +#define blorp_emit(brw, cmd, name) \ + for (struct cmd name = { _blorp_cmd_header(cmd) }, \ + *_dst = blorp_emit_dwords(brw, _blorp_cmd_length(cmd)); \ + __builtin_expect(_dst != NULL, 1); \ + _blorp_cmd_pack(cmd)(brw, (void *)_dst, &name), \ + _dst = NULL) -/* 3DSTATE_SF - * - * Disable ViewportTransformEnable (dw2.1) - * - * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D - * Primitives Overview": - * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the - * use of screen- space coordinates). - * - * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3) - * and BackFaceFillMode (dw2.5:6) to SOLID(0). - * - * From the Sandy Bridge PRM, Volume 2, Part 1, Section - * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: - * SOLID: Any triangle or rectangle object found to be front-facing - * is rendered as a solid object. This setting is required when - * (rendering rectangle (RECTLIST) objects. - */ static void -gen6_blorp_emit_sf_config(struct brw_context *brw, - const struct brw_blorp_params *params) +blorp_emit_sf_config(struct brw_context *brw, + const struct brw_blorp_params *params) { - const unsigned num_varyings = - params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; - const unsigned urb_read_length = - brw_blorp_get_urb_length(params->wm_prog_data); - - BEGIN_BATCH(20); - OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2)); - OUT_BATCH(num_varyings << GEN6_SF_NUM_OUTPUTS_SHIFT | - urb_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT | - BRW_SF_URB_ENTRY_READ_OFFSET << - GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT); - OUT_BATCH(0); /* dw2 */ - OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0); - for (int i = 0; i < 13; ++i) - OUT_BATCH(0); - OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} + const struct brw_blorp_prog_data *prog_data = params->wm_prog_data; + /* 3DSTATE_SF + * + * Disable ViewportTransformEnable (dw2.1) + * + * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D + * Primitives Overview": + * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the + * use of screen- space coordinates). + * + * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3) + * and BackFaceFillMode (dw2.5:6) to SOLID(0). + * + * From the Sandy Bridge PRM, Volume 2, Part 1, Section + * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: + * SOLID: Any triangle or rectangle object found to be front-facing + * is rendered as a solid object. This setting is required when + * (rendering rectangle (RECTLIST) objects. + */ + blorp_emit(brw, GENX(3DSTATE_SF), sf) { + sf.FrontFaceFillMode = FILL_MODE_SOLID; + sf.BackFaceFillMode = FILL_MODE_SOLID; + + sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ? + MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL; + + sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET; + if (prog_data) { + sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs; + sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data); + sf.ConstantInterpolationEnable = prog_data->flat_inputs; + } else { + sf.NumberofSFOutputAttributes = 0; + sf.VertexURBEntryReadLength = 1; + } + } +} -/** - * Enable or disable thread dispatch and set the HiZ op appropriately. - */ static void -gen6_blorp_emit_wm_config(struct brw_context *brw, - const struct brw_blorp_params *params) +blorp_emit_wm_config(struct brw_context *brw, + const struct brw_blorp_params *params) { const struct brw_blorp_prog_data *prog_data = params->wm_prog_data; - uint32_t dw2, dw4, dw5, dw6, ksp0, ksp2; /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be * nonzero to prevent the GPU from hanging. While the documentation doesn't @@ -218,278 +153,145 @@ gen6_blorp_emit_wm_config(struct brw_context *brw, * To be safe (and to minimize extraneous code) we go ahead and fully * configure the WM state whether or not there is a WM program. */ + blorp_emit(brw, GENX(3DSTATE_WM), wm) { + wm.MaximumNumberofThreads = brw->max_wm_threads - 1; + + switch (params->hiz_op) { + case GEN6_HIZ_OP_DEPTH_CLEAR: + wm.DepthBufferClear = true; + break; + case GEN6_HIZ_OP_DEPTH_RESOLVE: + wm.DepthBufferResolveEnable = true; + break; + case GEN6_HIZ_OP_HIZ_RESOLVE: + wm.HierarchicalDepthBufferResolveEnable = true; + break; + case GEN6_HIZ_OP_NONE: + break; + default: + unreachable("not reached"); + } - dw2 = dw4 = dw5 = dw6 = ksp0 = ksp2 = 0; - switch (params->hiz_op) { - case GEN6_HIZ_OP_DEPTH_CLEAR: - dw4 |= GEN6_WM_DEPTH_CLEAR; - break; - case GEN6_HIZ_OP_DEPTH_RESOLVE: - dw4 |= GEN6_WM_DEPTH_RESOLVE; - break; - case GEN6_HIZ_OP_HIZ_RESOLVE: - dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE; - break; - case GEN6_HIZ_OP_NONE: - break; - default: - unreachable("not reached"); - } - dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT; - dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */ - dw6 |= (params->wm_prog_data ? prog_data->num_varying_inputs : 0) << - GEN6_WM_NUM_SF_OUTPUTS_SHIFT; + if (prog_data) { + wm.ThreadDispatchEnable = true; - if (params->wm_prog_data) { - dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */ + wm.DispatchGRFStartRegisterforConstantSetupData0 = + prog_data->first_curbe_grf_0; + wm.DispatchGRFStartRegisterforConstantSetupData2 = + prog_data->first_curbe_grf_2; - dw4 |= prog_data->first_curbe_grf_0 << GEN6_WM_DISPATCH_START_GRF_SHIFT_0; - dw4 |= prog_data->first_curbe_grf_2 << GEN6_WM_DISPATCH_START_GRF_SHIFT_2; + wm.KernelStartPointer0 = params->wm_prog_kernel; + wm.KernelStartPointer2 = + params->wm_prog_kernel + prog_data->ksp_offset_2; - ksp0 = params->wm_prog_kernel; - ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2; + wm._8PixelDispatchEnable = prog_data->dispatch_8; + wm._16PixelDispatchEnable = prog_data->dispatch_16; - if (params->wm_prog_data->dispatch_8) - dw5 |= GEN6_WM_8_DISPATCH_ENABLE; - if (params->wm_prog_data->dispatch_16) - dw5 |= GEN6_WM_16_DISPATCH_ENABLE; - } + wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs; + } - if (params->src.bo) { - dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */ - dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ - } + if (params->src.bo) { + wm.SamplerCount = 1; /* Up to 4 samplers */ + wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */ + } - if (params->dst.surf.samples > 1) { - dw6 |= GEN6_WM_MSRAST_ON_PATTERN; - if (prog_data && prog_data->persample_msaa_dispatch) - dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; - else - dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL; - } else { - dw6 |= GEN6_WM_MSRAST_OFF_PIXEL; - dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; + if (params->dst.surf.samples > 1) { + wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN; + wm.MultisampleDispatchMode = + (prog_data && prog_data->persample_msaa_dispatch) ? + MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL; + } else { + wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL; + wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE; + } } - - BEGIN_BATCH(9); - OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2)); - OUT_BATCH(ksp0); - OUT_BATCH(dw2); - OUT_BATCH(0); /* No scratch needed */ - OUT_BATCH(dw4); - OUT_BATCH(dw5); - OUT_BATCH(dw6); - OUT_BATCH(0); /* kernel 1 pointer */ - OUT_BATCH(ksp2); - ADVANCE_BATCH(); } -static void -gen6_blorp_emit_constant_disable(struct brw_context *brw, unsigned opcode) -{ - /* Disable the push constant buffers. */ - BEGIN_BATCH(5); - OUT_BATCH(opcode << 16 | (5 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} -/** - * 3DSTATE_BINDING_TABLE_POINTERS - */ static void -gen6_blorp_emit_binding_table_pointers(struct brw_context *brw, - uint32_t wm_bind_bo_offset) +blorp_emit_depth_stencil_config(struct brw_context *brw, + const struct brw_blorp_params *params) { - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | - GEN6_BINDING_TABLE_MODIFY_PS | - (4 - 2)); - OUT_BATCH(0); /* vs -- ignored */ - OUT_BATCH(0); /* gs -- ignored */ - OUT_BATCH(wm_bind_bo_offset); /* wm/ps */ - ADVANCE_BATCH(); -} + brw_emit_depth_stall_flushes(brw); + blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) { + switch (params->depth.surf.dim) { + case ISL_SURF_DIM_1D: + db.SurfaceType = SURFTYPE_1D; + break; + case ISL_SURF_DIM_2D: + db.SurfaceType = SURFTYPE_2D; + break; + case ISL_SURF_DIM_3D: + db.SurfaceType = SURFTYPE_3D; + break; + } -static void -gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - uint32_t surftype; - - switch (params->depth.surf.dim) { - case ISL_SURF_DIM_1D: - surftype = BRW_SURFACE_1D; - break; - case ISL_SURF_DIM_2D: - surftype = BRW_SURFACE_2D; - break; - case ISL_SURF_DIM_3D: - surftype = BRW_SURFACE_3D; - break; - } + db.SurfaceFormat = params->depth_format; - /* 3DSTATE_DEPTH_BUFFER */ - { - brw_emit_depth_stall_flushes(brw); + db.TiledSurface = true; + db.TileWalk = TILEWALK_YMAJOR; + db.MIPMapLayoutMode = MIPLAYOUT_BELOW; - unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth, - params->depth.surf.logical_level0_px.array_len); - - BEGIN_BATCH(7); - /* 3DSTATE_DEPTH_BUFFER dw0 */ - OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); - - /* 3DSTATE_DEPTH_BUFFER dw1 */ - OUT_BATCH((params->depth.surf.row_pitch - 1) | - params->depth_format << 18 | - 1 << 21 | /* separate stencil enable */ - 1 << 22 | /* hiz enable */ - BRW_TILEWALK_YMAJOR << 26 | - 1 << 27 | /* y-tiled */ - surftype << 29); - - /* 3DSTATE_DEPTH_BUFFER dw2 */ - OUT_RELOC(params->depth.bo, - I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - params->depth.offset); - - /* 3DSTATE_DEPTH_BUFFER dw3 */ - OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 | - (params->depth.surf.logical_level0_px.width - 1) << 6 | - (params->depth.surf.logical_level0_px.height - 1) << 19 | - params->depth.view.base_level << 2); - - /* 3DSTATE_DEPTH_BUFFER dw4 */ - OUT_BATCH((depth - 1) << 21 | - params->depth.view.base_array_layer << 10 | - (depth - 1) << 1); - - /* 3DSTATE_DEPTH_BUFFER dw5 */ - OUT_BATCH(0); - - /* 3DSTATE_DEPTH_BUFFER dw6 */ - OUT_BATCH(0); - ADVANCE_BATCH(); - } + db.HierarchicalDepthBufferEnable = true; + db.SeparateStencilBufferEnable = true; - /* 3DSTATE_HIER_DEPTH_BUFFER */ - { - BEGIN_BATCH(3); - OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); - OUT_BATCH(params->depth.aux_surf.row_pitch - 1); - OUT_RELOC(params->depth.aux_bo, - I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - params->depth.aux_offset); - ADVANCE_BATCH(); - } + db.Width = params->depth.surf.logical_level0_px.width - 1; + db.Height = params->depth.surf.logical_level0_px.height - 1; + db.RenderTargetViewExtent = db.Depth = + MAX2(params->depth.surf.logical_level0_px.depth, + params->depth.surf.logical_level0_px.array_len) - 1; - /* 3DSTATE_STENCIL_BUFFER */ - { - BEGIN_BATCH(3); - OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - } -} + db.LOD = params->depth.view.base_level; + db.MinimumArrayElement = params->depth.view.base_array_layer; + db.SurfacePitch = params->depth.surf.row_pitch - 1; + db.SurfaceBaseAddress = (struct blorp_address) { + .buffer = params->depth.bo, + .read_domains = I915_GEM_DOMAIN_RENDER, + .write_domain = I915_GEM_DOMAIN_RENDER, + .offset = params->depth.offset, + }; + } -static void -gen6_blorp_emit_depth_disable(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - brw_emit_depth_stall_flushes(brw); + blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) { + hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1; + hiz.SurfaceBaseAddress = (struct blorp_address) { + .buffer = params->depth.aux_bo, + .read_domains = I915_GEM_DOMAIN_RENDER, + .write_domain = I915_GEM_DOMAIN_RENDER, + .offset = params->depth.aux_offset, + }; + } - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); - OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | - (BRW_SURFACE_NULL << 29)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - BEGIN_BATCH(3); - OUT_BATCH(_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - BEGIN_BATCH(3); - OUT_BATCH(_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); + blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb); } -/* 3DSTATE_CLEAR_PARAMS - * - * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS: - * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE - * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes. - */ -static void -gen6_blorp_emit_clear_params(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | - GEN5_DEPTH_CLEAR_VALID | - (2 - 2)); - OUT_BATCH(params->depth.clear_color.u32[0]); - ADVANCE_BATCH(); -} - /* 3DSTATE_VIEWPORT_STATE_POINTERS */ static void -gen6_blorp_emit_viewport_state(struct brw_context *brw, - const struct brw_blorp_params *params) +blorp_emit_viewport_state(struct brw_context *brw, + const struct brw_blorp_params *params) { - struct brw_cc_viewport *ccv; uint32_t cc_vp_offset; - ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, - sizeof(*ccv), 32, - &cc_vp_offset); + void *state = brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, + GENX(CC_VIEWPORT_length) * 4, 32, + &cc_vp_offset); - ccv->min_depth = 0.0; - ccv->max_depth = 1.0; + GENX(CC_VIEWPORT_pack)(brw, state, + &(struct GENX(CC_VIEWPORT)) { + .MinimumDepth = 0.0, + .MaximumDepth = 1.0, + }); - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) | - GEN6_CC_VIEWPORT_MODIFY); - OUT_BATCH(0); /* clip VP */ - OUT_BATCH(0); /* SF VP */ - OUT_BATCH(cc_vp_offset); - ADVANCE_BATCH(); + blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) { + vsp.CCViewportStateChange = true; + vsp.PointertoCC_VIEWPORT = cc_vp_offset; + } } -/* 3DPRIMITIVE */ -static void -gen6_blorp_emit_primitive(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(6); - OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | - _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT | - GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL); - OUT_BATCH(3); /* vertex count per instance */ - OUT_BATCH(0); - OUT_BATCH(params->num_layers); /* instance count */ - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - /** * \brief Execute a blit or render pass operation. * @@ -514,18 +316,52 @@ gen6_blorp_exec(struct brw_context *brw, brw_upload_state_base_address(brw); gen6_blorp_emit_vertices(brw, params); - gen6_blorp_emit_urb_config(brw, params); + + /* 3DSTATE_URB + * + * Assign the entire URB to the VS. Even though the VS disabled, URB space + * is still needed because the clipper loads the VUE's from the URB. From + * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE, + * Dword 1.15:0 "VS Number of URB Entries": + * This field is always used (even if VS Function Enable is DISABLED). + * + * The warning below appears in the PRM (Section 3DSTATE_URB), but we can + * safely ignore it because this batch contains only one draw call. + * Because of URB corruption caused by allocating a previous GS unit + * URB entry to the VS unit, software is required to send a “GS NULL + * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0) + * plus a dummy DRAW call before any case where VS will be taking over + * GS URB space. + */ + blorp_emit(brw, GENX(3DSTATE_URB), urb) { + urb.VSNumberofURBEntries = brw->urb.max_vs_entries; + } + if (params->wm_prog_data) { cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); cc_state_offset = gen6_blorp_emit_cc_state(brw); } depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); - gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset, - depthstencil_offset, cc_state_offset); - gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_VS); - gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_GS); - gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_PS); + /* 3DSTATE_CC_STATE_POINTERS + * + * The pointer offsets are relative to + * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. + * + * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. + */ + blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), cc) { + cc.BLEND_STATEChange = true; + cc.COLOR_CALC_STATEChange = true; + cc.DEPTH_STENCIL_STATEChange = true; + cc.PointertoBLEND_STATE = cc_blend_state_offset; + cc.PointertoCOLOR_CALC_STATE = cc_state_offset; + cc.PointertoDEPTH_STENCIL_STATE = depthstencil_offset; + } + + blorp_emit(brw, GENX(3DSTATE_CONSTANT_VS), vs); + blorp_emit(brw, GENX(3DSTATE_CONSTANT_GS), gs); + blorp_emit(brw, GENX(3DSTATE_CONSTANT_PS), ps); if (params->wm_prog_data) { uint32_t wm_surf_offset_renderbuffer; @@ -544,32 +380,86 @@ gen6_blorp_exec(struct brw_context *brw, gen6_blorp_emit_binding_table(brw, wm_surf_offset_renderbuffer, wm_surf_offset_texture); - gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset); + + blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) { + bt.PSBindingTableChange = true; + bt.PointertoPSBindingTable = wm_bind_bo_offset; + } } if (params->src.bo) { const uint32_t sampler_offset = - gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true); - gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset); + gen6_blorp_emit_sampler_state(brw, MAPFILTER_LINEAR, 0, true); + + blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) { + ssp.VSSamplerStateChange = true; + ssp.GSSamplerStateChange = true; + ssp.PSSamplerStateChange = true; + ssp.PointertoPSSamplerState = sampler_offset; + } } gen6_emit_3dstate_multisample(brw, params->dst.surf.samples); - gen6_emit_3dstate_sample_mask(brw, - params->dst.surf.samples > 1 ? - (1 << params->dst.surf.samples) - 1 : 1); - - gen6_blorp_emit_vs_disable(brw, params); - gen6_blorp_emit_gs_disable(brw, params); - gen6_blorp_emit_clip_disable(brw); - gen6_blorp_emit_sf_config(brw, params); - gen6_blorp_emit_wm_config(brw, params); - gen6_blorp_emit_viewport_state(brw, params); - - if (params->depth.bo) - gen6_blorp_emit_depth_stencil_config(brw, params); - else - gen6_blorp_emit_depth_disable(brw, params); - gen6_blorp_emit_clear_params(brw, params); - gen6_blorp_emit_drawing_rectangle(brw, params); - gen6_blorp_emit_primitive(brw, params); + + blorp_emit(brw, GENX(3DSTATE_SAMPLE_MASK), mask) { + mask.SampleMask = (1 << params->dst.surf.samples) - 1; + } + + /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, + * 3DSTATE_VS, Dword 5.0 "VS Function Enable": + * + * [DevSNB] A pipeline flush must be programmed prior to a + * 3DSTATE_VS command that causes the VS Function Enable to + * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL + * command with CS stall bit set and a post sync operation. + * + * We've already done one at the start of the BLORP operation. + */ + blorp_emit(brw, GENX(3DSTATE_VS), vs); + blorp_emit(brw, GENX(3DSTATE_GS), gs); + + blorp_emit(brw, GENX(3DSTATE_CLIP), clip) { + clip.PerspectiveDivideDisable = true; + } + + blorp_emit_sf_config(brw, params); + blorp_emit_wm_config(brw, params); + + blorp_emit_viewport_state(brw, params); + + if (params->depth.bo) { + blorp_emit_depth_stencil_config(brw, params); + } else { + brw_emit_depth_stall_flushes(brw); + + blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) { + db.SurfaceType = SURFTYPE_NULL; + db.SurfaceFormat = D32_FLOAT; + } + blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz); + blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb); + } + + /* 3DSTATE_CLEAR_PARAMS + * + * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS: + * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE + * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes. + */ + blorp_emit(brw, GENX(3DSTATE_CLEAR_PARAMS), clear) { + clear.DepthClearValueValid = true; + clear.DepthClearValue = params->depth.clear_color.u32[0]; + } + + blorp_emit(brw, GENX(3DSTATE_DRAWING_RECTANGLE), rect) { + rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1; + rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1; + } + + blorp_emit(brw, GENX(3DPRIMITIVE), prim) { + prim.VertexAccessType = SEQUENTIAL; + prim.PrimitiveTopologyType = _3DPRIM_RECTLIST; + prim.VertexCountPerInstance = 3; + prim.InstanceCount = params->num_layers; + } } |